I'm getting the following compile error from the code below: "error:auction_loop :continue failed". Does the switch statement mess up continue calls outside the switch? If not, I don't see what I'm doing wrong. Any help would be appreciated.
for(var/obj/tile/T in auction_block)
if((T.style == 2) && (rivers.len > 2))
for(var/obj/tile/TR in rivers)
if(TR.style == 2)
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