hiding name of client screen objects in Design Philosophy
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I have a set of special cards in my game. Only the owner of a particular card sees what it is, while other players see a generic card back (so they can at least tell how many cards everyone has). In order to help newbies, I want to display the name of the card when the mouse is over it, as well as allow them to DblClick() and get a full description. The latter task is no problem... I just check to see if the player owns the card before giving them the description. However, how can I reveal the name of the card only to the owner when the mouse pointer is over it, while showing a generic name to others?
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