ID:178948
 
I tried modifying the mob.Move proc as shown below.

Move(NewLoc,Dir=0)
sleep(move_speed) // slow player movement
..(NewLoc,Dir)
return


This seems to work as far as giving me control of the move speed even if arrow keys are used. However, if I hit right arrow, left arrow, right arrow, left arrow, etc. really fast, I appear to hop around the screen. Also, I have AI mobs that use a step_rand() in some cases, and the hopping effect is much worse for them.

Is there a better way to do this that wont allow the hopping effect?
Check in the FAQ there's a really good way of doing it there.
In response to Nadrew (#1)
Nadrew wrote:
Check in the FAQ there's a really good way of doing it there.

ah, so simple! the hopping bug is gone. Thanks!