Derekjeterisgod wrote: > KhaosParadox wrote: > > Derekjeterisgod wrote: > > > DisturbedSixx wrote: > > > > Why not take the races and classes from World of Warcraft? They pretty much have every race and class out there. > > > > > > That takes away from the originality a little bit > > I'd like to see an RPG that doesn't stem from the generic RPG's we're used to today. If you've decided on a plot, you should work there and build around it via the races. I can't really help you because I have little knowledge about your game, if you'd like to expand upon your original post I'll be able to contribute more. > > The exact story isnt layed out yet but its more of an adventure type rpg with one main goal and lots of side type quests. Its still very open I just cant think of any race or class names that would sound like a race of class and hasnt been used in other games hundreds of times.
Why do you need "classes" exactly? Why not natural traits, and those gained by experience? If you want a dragon slayer or something, you could add that as an actual occupation. If you're just trying to bend the stat-mods and make them diverse, give the players the choice to do that themselves via customization and character progression. A skill-tree is a good example.
Let's face it, it's nigh impossible to come up with unique classes due to the fact it has been used countless times in the past. Take a different approach. |
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