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[Messages in this Thread] [Show All (14)] [Return to Developer How-To]

Author:Airjoe [Posts]
Date:11/5/09 2:11 pm
Topic:Re: #define
Post ID:725892
Parent ID:724577
Next ID:724556
Loduwijk wrote:
> If BYOND were based on COBOL, it would probably look somewhat similar to that. Fortunately, it's not.
>
> Still a funny thing to consider though.

At least it's not LOLCODE:
HAI
CAN HAS STDIO?
I HAS A VAR
IM IN YR LOOP
   UP VAR!!1
   IZ VAR BIGGER THAN 10? KTHX
   VISIBLE VAR
IM OUTTA YR LOOP
KTHXBYE

Messages in this Thread: [Show All (14)]

  #define Kozuma3 (10/25/09 3:11 pm)
      Re: #define Kaiochao (10/25/09 3:17 pm)
      Re: #define DivineTraveller (10/25/09 3:14 pm)
          Re: #define Kozuma3 (10/25/09 3:19 pm)
              Re: #define Kozuma3 (10/25/09 3:53 pm)
                  Re: #define Loduwijk (10/25/09 5:23 pm)
                      Re: #define Airjoe (11/5/09 2:11 pm)
                  Re: #define Garthor (10/25/09 4:02 pm)
                      Re: #define Kozuma3 (10/25/09 4:10 pm)
                          Re: #define Kozuma3 (10/25/09 5:38 pm)
                              Re: #define Calus CoRPS (10/25/09 5:44 pm)
                                  Re: #define Kozuma3 (10/25/09 5:47 pm)
                                      Re: #define Calus CoRPS (10/25/09 5:50 pm)
                                          Re: #define Kozuma3 (10/25/09 5:54 pm)