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Author:Dark Vendetta [Posts]
Date:11/7/09 12:34 pm
Topic:Re: Walk/Step_With?
Post ID:726170
Parent ID:726168
Next ID:726171
I actually have the Head as a layer above the Body.
I figured pulling headshots off would be easier if the head was a tile above so I didn't bother with it. The game pretty much goes by clicking and not auto-aiming to give some realism.

I'm liking this SYNC_STEPS thing.
Now, I have the zombie head at
animate_movement = SYNC_STEPS
so... Now I need some suggestions.
What would be the best possibly way to have the head stick to the body.
Walk, Step, Loc?
I'm using a Wander() proc for the Zombie Body Movement...
My next question ties with the first. Now, I should activate that while the body is randomly moving/chasing it's target and not before or after, right?

Messages in this Thread: [Show All (12)]

  Walk/Step_With? Dark Vendetta (11/7/09 10:45 am)
      Re: Walk/Step_With? Jeff8500 (11/7/09 12:09 pm)
      Re: Walk/Step_With? Loduwijk (11/7/09 11:28 am)
          Re: Walk/Step_With? Dark Vendetta (11/7/09 12:02 pm)
              Re: Walk/Step_With? Loduwijk (11/7/09 12:27 pm)
                  Re: Walk/Step_With? Dark Vendetta (11/7/09 12:34 pm)
                      Re: Walk/Step_With? AJX (11/7/09 12:51 pm)
                          Re: Walk/Step_With? Dark Vendetta (11/7/09 1:12 pm)
                              Re: Walk/Step_With? Loduwijk (11/7/09 1:20 pm)
                                  Re: Walk/Step_With? Dark Vendetta (11/7/09 1:27 pm)
                                      Re: Walk/Step_With? AJX (11/7/09 1:47 pm)
                                          Re: Walk/Step_With? Dark Vendetta (11/7/09 2:41 pm)