I actually have the Head as a layer above the Body. I figured pulling headshots off would be easier if the head was a tile above so I didn't bother with it. The game pretty much goes by clicking and not auto-aiming to give some realism.
I'm liking this SYNC_STEPS thing. Now, I have the zombie head at animate_movement = SYNC_STEPS so... Now I need some suggestions. What would be the best possibly way to have the head stick to the body. Walk, Step, Loc? I'm using a Wander() proc for the Zombie Body Movement... My next question ties with the first. Now, I should activate that while the body is randomly moving/chasing it's target and not before or after, right? |
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