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Author:Rapmaster [Posts]
Date:11/7/09 12:53 pm
Topic:Re: The Grind
Post ID:726172
Parent ID:726139
Next ID:726175
Heres my 2 cents on this.

Randomness of Interactions:

Title says it all, make every "grindable" aspect provide a random output every time or make time even random. Example, Runescape(waste of time anyhwo) as your mining, rock explodes(player is excited well lol -grind factor 1). Basicaly
make the game like life, expect the unexpected ...

mob/proc/mine()
    if(blah)
        var/blah=rand(blah,blah)
    RandomGenerator(blah)
    
    
    
proc/RandomGenerator(blah)
    if(blah>blah)//or however you generate it
        spawn() new/mob/Magician
        
        
        
        
mob
    Magician
        var//bleh bleh
        
        New()
            for(var/mob/summoner)
                summoner<<"You wana go on a quick quest buddy ill teach you a trick."// this would have been a switch input thingy but i am in no mood for coding ;P 		


Messages in this Thread: [Show All (15)]

  The Grind Ham Doctor (11/7/09 8:41 am)
      Re: The Grind Magicsofa (11/17/09 12:14 pm)
      Re: The Grind Acebloke (11/8/09 11:23 am)
          Re: The Grind Ham Doctor (11/8/09 5:14 pm)
      Seeing your progress? Ham Doctor (11/8/09 5:28 am)
          Re: Seeing your progress? Sariat (11/8/09 8:30 am)
      Re: The Grind Sariat (11/7/09 9:44 am)
          Re: The Grind Rapmaster (11/7/09 12:53 pm)
              Re: The Grind Jeff8500 (11/7/09 12:59 pm)
                  Re: The Grind Rapmaster (11/7/09 1:20 pm)
                      Re: The Grind Jeff8500 (11/7/09 1:29 pm)
                          Re: The Grind Mareth (11/17/09 12:59 pm)
                              Re: The Grind Jeff8500 (11/17/09 2:04 pm)
                                  Re: The Grind Garthor (11/17/09 4:17 pm)
                                      Re: The Grind Jeff8500 (11/18/09 2:56 pm)