Posts with keyword 'libraries'

 
[Review]
"Easy forms with htmllib"
  Posted by Nadrew on Tuesday, August 18, 2009 09:54PM
In my last review I mentioned the htmllib library by Dantom. This library makes it easy to use HTML forms in your game …
"Explain Yourself!"
  Posted by Nickr5 on Wednesday, August 12, 2009 03:03PM
Documentation is the key to allowing other people to use your code. Without it, complex libraries are virtually useless and large projects become indecipherable.
  7 Comments
[Review]
"Quicklinks Library"
  Posted by Foomer on Tuesday, August 11, 2009 04:59PM
An overview for Kuraudo's "libquicklink" library.
  5 Comments
[Review]
"sd_Text"
  Posted by TheMonkeyDidIt on Thursday, July 16, 2009 01:45AM
Something that might make text on the map screen easier...
  6 Comments
[Review]
"The Swiss Army library: sd_procs"
  Posted by Lummox JR on Friday, June 26, 2009 03:53PM
Shadowdarke's incredibly useful sd_procs library is something you'll want to use in almost every project.
  2 Comments
[Review]
"Add to the action with s_damage"
  Posted by Lummox JR on Friday, June 26, 2009 03:49PM
The s_damage library by Spuzzum is a great way to get exciting effects into your game without breaking a sweat.
  2 Comments
[Review]
"Text handling with bstrlib"
  Posted by Lummox JR on Friday, June 26, 2009 03:47PM
TrashHalo's bstrlib is a good simple library that can help you handle text in your projects.
[Review]
"INI Reader"
  Posted by Audeuro on Monday, March 23, 2009 05:51PM
A BYONDscape Classic! For a brief introduction to INI files, look here: http:// en.wikipedia.org/ wiki/INI_file . INI …
  3 Comments
[Review]
"TextHandling library"
  Posted by Deadron on Monday, March 02, 2009 07:19PM
A BYONDscape Classic! I won't try to describe it because the comments in the source code do a fine job already -- see …
  1 Comment
[Review]
"Debug"
  Posted by Deadron on Monday, January 19, 2009 06:58PM
A BYONDscape Classic! I'd forgotten just how neat this little library is. With a single command you can bring up a …
[Review]
"EventLoop"
  Posted by Deadron on Monday, January 12, 2009 06:45PM
A BYONDscape Classic! If you want to build a world where things can happen on their own, without waiting for a player …
  1 Comment
[Review]
"Pathfinder"
  Posted by Theodis on Monday, December 22, 2008 06:41PM
A BYONDscape Classic! I was tempted to put an exclamation point in the title, so it looked like this: Pathfinder! …
  16 Comments
[Review]
"Character Handling"
  Posted by Deadron on Monday, December 15, 2008 05:47PM
A BYONDscape Classic! Deadron's Character Handling is one of BYOND's most popular libraries (perhaps the most popular …
  14 Comments
[Review]
"IconProcs library"
  Posted by Lummox JR on Monday, December 08, 2008 03:40PM
Use new BYOND 4.0 alpha-channel icons with ease, and put HSV colors to work for artistic greatness.
  8 Comments
[Review]
"DmiFontsPlus"
  Posted by Lummox JR on Monday, November 17, 2008 05:40PM
There's a big list of fine old BYONDscape resources that can be moved over to Dream Makers, and DmiFonts -- Lummox's …
  3 Comments
[Review]
"gug_terrain: updated for 2008!"
  Posted by Gughunter on Monday, September 22, 2008 04:38PM
This library uses a simple visual trick to create the illusion of elevated 3D terrain. By "updated for 2008" I mean I …
  5 Comments
"TextLib Published"
  Posted by Hiead on Wednesday, July 02, 2008 09:01PM
A set of library functions for manipulating text.
  4 Comments
[Review]
"upContainers - a stack of primitives"
  Posted by Unknown Person on Friday, May 09, 2008 07:27PM
upContainers is a library that defines and implements primitive data structures used in everyday programming. …
  9 Comments
[Review]
"upForm Library"
  Posted by Unknown Person on Thursday, January 24, 2008 06:42AM
Release of a flexible browser library that allows easy implementation and usage of browser interfaces, windows, and forms using HTML.
  2 Comments
"BigAtom Overlay Mode"
  Posted by Shadowdarke on Tuesday, December 04, 2007 05:47AM
NEW! What's big and purple and rules the waves? Grape Britain, of course. But how can you keep it from wandering off the map? That's just one of the many secrets revealed in this article by Shadowdarke.
[Review]
"Deadron's XML Library"
  Posted by Gughunter on Monday, November 26, 2007 05:56PM
A BYONDscape Classic! This has to be one of the Seven Wonders of the BYOND World. If you aren't already acquainted with Deadron's XML Library, read this comprehensive article and learn what it can do. It will be worth your while.
  4 Comments
"BigAtom - Keep It Simple, Shadowdarke"
  Posted by Shadowdarke on Friday, November 02, 2007 07:32PM
NEW! Shadowdarke revisits the BigAtom library. You've seen the complex features; now check out the simple ones!
[Review]
"Pass or Fail: A surprising approach to testing your BYOND game"
  Posted by Deadron on Monday, October 22, 2007 06:51PM
This BYONDscape Classic is a real mind-expander. A failing test is progress?! Read on and find out how. -- Gughunter …
  13 Comments
[Review]
"Go BIG in Existing Games"
  Posted by Shadowdarke on Monday, September 10, 2007 10:35AM
Developers want bigger atoms in their games. Not just bigger icons which can easily be done with overlays, but large …
  3 Comments
[Review]
"sd_MapSuite Library (BYOND Members)"
  Posted by Shadowdarke on Friday, June 29, 2007 08:36PM
This one is new, so it isn't a "BYONDscape Classic" -- but it's probably a future "Dream Makers Classic." Random map …
  4 Comments
[Review]
"MapText Library"
  Posted by Shadowdarke on Wednesday, June 27, 2007 07:17PM
A BYONDscape Classic! [Shadowdarke later developed an even more powerful cousin to this library, which you'll see in …
  1 Comment
 

 

 

Programming Help

Get Started - A quick overview of the tools available for learning to program in BYOND.

DM Guide - This is the first place you should look if you're new to BYOND's language DM. Some people call this the "blue book".

ZBT parts 1, 2, & 3 - Zilal's excellent tutorial series, teaching you the basics of how to get started writing games in BYOND.

Your First World and Step BYOND - Sample games that you can study to help you learn.

DM Reference - Handy for novice users and advanced programmers alike, this documents everything you need to know about the DM language.

Skin Reference - If you want to give your game a custom interface, this tells you what you can do with "skins" and how to work with them.

BYOND Resources - Demos and libraries you can download to help you with your creation.

Publishing Games

Publishing Games - A guide for putting your creations on the BYOND hub to share with others.

Recording Videos - If you want to find out how to make a video of your game and put it on YouTube or another site, this can get you started.

Keywords