Posts with keyword 'programming_techniques'

 
[Review]
"Websites with DM"
  Posted by Nadrew on Monday, August 17, 2009 04:51PM
Use Dantom.CGI to create rich dynamic websites!
  6 Comments
[Review]
"Debug"
  Posted by Deadron on Monday, January 19, 2009 06:58PM
A BYONDscape Classic! I'd forgotten just how neat this little library is. With a single command you can bring up a …
"Dream Tutor: Green Programming"
  Posted by Lummox JR on Wednesday, February 27, 2008 08:21PM
Your computer's resources aren't limitless. This BYONDscape Classic explains how to conserve them! -- Gughunter
  10 Comments
"Type Casting "
  Posted by YMIHere on Friday, February 22, 2008 09:41PM
A BYONDscape Classic! Note that the term "typecasting" can refer to a common practice of the movie industry, but if you use it that way, it won't help you with your programming. -- Gughunter
  6 Comments
"Auto-generate documentation for your game!"
  Posted by Gughunter on Monday, January 14, 2008 06:22PM
This is one of those BYONDscape Classics we're always going on about. Using this simple technique (and Python -- which …
"Markers"
  Posted by Crashed on Friday, January 11, 2008 09:53PM
A BYONDscape Classic! If you're a new programmer, this will teach you one of the most important techniques. If you already know the technique, you can probably think of times when it would have saved you some time if you'd used it sooner.
  1 Comment
"Dream Tutor: Bulletproof Code"
  Posted by Lummox JR on Tuesday, January 08, 2008 02:00PM
A BYONDscape Classic! Some software developers argue that "there is no silver bullet," but that's no excuse for you not to be prepared for one.
  3 Comments
"Design Documents -- Programmers' Bibles"
  Posted by DarkView on Wednesday, December 26, 2007 07:12PM
We're back from Christmas break with a BYONDscape Classic! Take a look into DarkView's approach to planning out a game.
  1 Comment
"Nadrew's How-To's: Preprocessor Directives"
  Posted by Nadrew on Saturday, November 24, 2007 07:16AM
A BYONDscape Classic! What's with all those pound signs you see in some people's code? Once you know, you might want to put them in yours too.
"The parent_type var"
  Posted by IainPeregrine on Friday, November 16, 2007 10:12PM
NEW! Learn about how, and why, you might want to tinker with BYOND's path tree. Includes a source code demo that's also a playable game -- B17: Solo Fortress!
  3 Comments
[Review]
"Pass or Fail: A surprising approach to testing your BYOND game"
  Posted by Deadron on Monday, October 22, 2007 06:51PM
This BYONDscape Classic is a real mind-expander. A failing test is progress?! Read on and find out how. -- Gughunter …
  13 Comments
"Dream Tutor: usr Unfriendly"
  Posted by Lummox JR on Saturday, October 20, 2007 12:59PM
When a user isn't the usr, the usr the user used uses up the user's patience fixing the usr. Don't let this happen to you sir.
  2 Comments
"Nadrew's How-To's: Screen Objects and Code Tree Reorganization"
  Posted by Nadrew on Monday, October 15, 2007 06:18PM
A BYONDscape Classic! Screen objects In the recent advances in the BYOND programming system, there has been a slew …
"Using Libraries: A Don't Do It Yourself Guide"
  Posted by Deadron on Monday, August 13, 2007 08:13AM
A BYONDscape Classic! This one comes from Deadron, and it's all about why you should be using libraries in your games …
  11 Comments
"Basic Debugging Tips"
  Posted by Deadron on Tuesday, July 17, 2007 04:55PM
A BYONDscape Classic! Stay tuned to Dream Makers for some nifty new content later this week! Basic Debugging Tips by …
  6 Comments
 

 

 

Programming Help

Get Started - A quick overview of the tools available for learning to program in BYOND.

DM Guide - This is the first place you should look if you're new to BYOND's language DM. Some people call this the "blue book".

ZBT parts 1, 2, & 3 - Zilal's excellent tutorial series, teaching you the basics of how to get started writing games in BYOND.

Your First World and Step BYOND - Sample games that you can study to help you learn.

DM Reference - Handy for novice users and advanced programmers alike, this documents everything you need to know about the DM language.

Skin Reference - If you want to give your game a custom interface, this tells you what you can do with "skins" and how to work with them.

BYOND Resources - Demos and libraries you can download to help you with your creation.

Publishing Games

Publishing Games - A guide for putting your creations on the BYOND hub to share with others.

Recording Videos - If you want to find out how to make a video of your game and put it on YouTube or another site, this can get you started.

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