Posts with keyword 'tutorial'

 
"Your First Isometric World"
  Posted by Lummox JR on Wednesday, November 11, 2009 02:22PM
Learn how to get started using BYOND's new isometric feature.
  6 Comments
"Nadrew's How To: Dynamically named verbs"
  Posted by Nadrew on Thursday, August 27, 2009 04:32PM
Did you know you can name verbs on the fly? Now you will!
  7 Comments
"Nadrew's How To: All about savefiles"
  Posted by Nadrew on Sunday, August 23, 2009 09:44PM
Savefiles aren't just for saving players!
  3 Comments
[Review]
"MySQL and BYOND"
  Posted by Nadrew on Thursday, August 20, 2009 12:43PM
Recently the usage of MySQL with BYOND has taken a step forward and is no longer limited to people running their games …
  5 Comments
[Review]
"Easy forms with htmllib"
  Posted by Nadrew on Tuesday, August 18, 2009 09:54PM
In my last review I mentioned the htmllib library by Dantom. This library makes it easy to use HTML forms in your game …
"Explain Yourself!"
  Posted by Nickr5 on Wednesday, August 12, 2009 03:03PM
Documentation is the key to allowing other people to use your code. Without it, complex libraries are virtually useless and large projects become indecipherable.
  7 Comments
"Using scores and medals in your game"
  Posted by Lummox JR on Friday, March 06, 2009 04:08PM
Find out how to modify your game to get the most out of BYOND's new medals and scores.
  70 Comments
"How to make a video of your game"
  Posted by Lummox JR on Thursday, January 08, 2009 03:00PM
Video recording is demystified! Find out how to use Windows Media Encoder to create game videos you can put on YouTube.
  13 Comments
"Dream Tutor: The Pitfalls of Savefiles"
  Posted by Lummox JR on Saturday, November 22, 2008 01:02PM
If you know what to expect when saving, you'll avoid nasty surprises!
  14 Comments
[Review]
"Your First World"
  Posted by Gughunter on Sunday, November 09, 2008 08:07PM
Hey, BYOND newbies, look: it's your first world! And it has some pretty funky music! This is an oldie but goodie. It's …
  21 Comments
[Review]
"Two Steps BYOND"
  Posted by Gughunter on Wednesday, October 08, 2008 05:29PM
The original all-purpose BYOND demo, already given a code overhaul a few years ago, has now been updated by …
  15 Comments
"Adding security to your BYOND Interface"
  Posted by Tiberath on Monday, October 06, 2008 05:24PM
One method to keep your commands secure from those malicious players out there.
  13 Comments
"Modular programming"
  Posted by Jeff8500 on Wednesday, September 03, 2008 09:38AM
Modular: composed of standardized units or sections for easy construction or flexible arrangement - dictionary.com* …
  13 Comments
"Dream Tutor: Do You Hear What I Hear?"
  Posted by Lummox JR on Thursday, August 21, 2008 08:44PM
Use BYOND's 3D sound capabilities to make your game immersive.
  4 Comments
"Web Scripting with BYOND: DMCGI"
  Posted by Airjoe on Monday, August 04, 2008 06:16PM
A BYONDscape Classic! As always, the process of converting BYONDscape articles to Dream Makers is fraught with peril, …
  13 Comments
"A Beginners' Guide to Publishing BYOND Games"
  Posted by Lummox JR on Thursday, July 17, 2008 04:24PM
Find out how to publish hub entries, use byond:// URLs for all kinds of things, and create EXE files for distributing your games.
  33 Comments
"Kunark's DM Programming Tutorial (Part III)"
  Posted by Kunark on Wednesday, July 16, 2008 07:24PM
Part III of a BYONDscape Classic! The markup for this article was converted by hand (and partly by Python script) from …
  7 Comments
"Kunark's DM Programming Tutorial (Part II)"
  Posted by Kunark on Thursday, June 26, 2008 08:01PM
Part II of a BYONDscape Classic! (Note: converting the HTML from BYONDscape to Dream Makers was a bit tricky; if you …
  4 Comments
"Home Grown Music"
  Posted by Chris.Laponsie on Sunday, March 23, 2008 06:02PM
Music is often neglected in low-budget games because it is perceived to be a luxury in the eyes of game designers. After all, music is just the icing on the cake, right?
  15 Comments
"Kunark's DM Programming Tutorial (Part I)"
  Posted by Kunark on Saturday, March 22, 2008 09:48AM
A BYONDscape Classic! This one was tricky to convert (through no fault of Kunark's), so if you spot problems, just let me know in the comments. -- Gughunter
  16 Comments
"Welcome, Novice Programmer!"
  Posted by Gughunter on Friday, March 14, 2008 08:31PM
Are you a new BYOND programmer trying to figure out where to start? Boy, do you have good timing! Kindly read this post.
  80 Comments
"Dream Tutor: For the Math of It"
  Posted by Lummox JR on Saturday, March 08, 2008 09:57AM
A BYONDscape Classic! You've already read past the word "math" in the title and you're still reading, so why not take the plunge? You know it'll be worth it. -- Gughunter
  12 Comments
"Simple Pixel Movement"
  Posted by IainPeregrine on Sunday, March 02, 2008 10:10PM
Ever wanted complete control over how things move in your world? This article is an introduction into "pixel movement", …
  6 Comments
"Bit Flags"
  Posted by Unknown Person on Friday, February 29, 2008 08:22PM
This BYONDscape Classic explains a programming technique that can save memory and improve program performance. (Related reading: http:// www.byond.com/ members/ DreamMakers ?command=view_post& post=36068 .) -- Gughunter
  9 Comments
"Dream Tutor: Green Programming"
  Posted by Lummox JR on Wednesday, February 27, 2008 08:21PM
Your computer's resources aren't limitless. This BYONDscape Classic explains how to conserve them! -- Gughunter
  10 Comments
"Festival of Art Tutorial Links"
  Posted by N1ghtW1ng on Tuesday, February 26, 2008 07:25AM
Another BYONDscape Classic! I've edited out the dead links from the original post -- each of these links is still valid as of 2008-0226. -- Gughunter
  1 Comment
"Type Casting "
  Posted by YMIHere on Friday, February 22, 2008 09:41PM
A BYONDscape Classic! Note that the term "typecasting" can refer to a common practice of the movie industry, but if you use it that way, it won't help you with your programming. -- Gughunter
  6 Comments
"Hello, Operator?"
  Posted by Wizkidd0123 on Monday, February 18, 2008 11:39PM
A BYONDscape Classic! This one covers some of the fundamental building blocks of DM code (or any code -- Python, C++, Pascal, Fortran, COBOL, you name it). If you don't learn these concepts you will be programming with one hand tied behind your back.
  7 Comments
"Dream Tutor: Bulletproof Code"
  Posted by Lummox JR on Tuesday, January 08, 2008 02:00PM
A BYONDscape Classic! Some software developers argue that "there is no silver bullet," but that's no excuse for you not to be prepared for one.
  3 Comments
"Code Red -- A Guide to Runtime Errors"
  Posted by Crispy on Friday, December 07, 2007 07:28PM
This BYONDscape Classic declares: "Runtime errors are the bane of programmers the world over". Read on if you want some tips on how to interpret these errors and how to handle them.
  2 Comments
"Programming & Designing Browser Interfaces: Part Three"
  Posted by Unknown Person on Wednesday, November 21, 2007 08:18PM
NEW: The whole three-part series is complete! Each part contains links to the other two, so if you missed an installment, now's the perfect time to catch up.
"The parent_type var"
  Posted by IainPeregrine on Friday, November 16, 2007 10:12PM
NEW! Learn about how, and why, you might want to tinker with BYOND's path tree. Includes a source code demo that's also a playable game -- B17: Solo Fortress!
  3 Comments
"Predefs"
  Posted by Danial.Beta on Monday, November 12, 2007 07:14PM
A BYONDscape Classic! Learn the wonders of inheritance and overriding in this concise introduction.
  7 Comments
"Guide to Verb and Stat Panels"
  Posted by Shadowdarke on Tuesday, November 06, 2007 05:43AM
A BYONDscape classic! This is one of my all-time favorites. I could never make heads or tails of statpanels until this came along. -- Gughunter
  1 Comment
"ZBT 3 -- For text MUD fans"
  Posted by Zilal on Wednesday, October 31, 2007 06:08PM
Here's another BYONDscape Classic: the third and (so far) last ZBT! BYOND is actually an ideal system for anyone who …
  2 Comments
"ZBT 2 -- For strategy/board game fans"
  Posted by Zilal on Tuesday, October 30, 2007 07:41AM
It's like ZBT, but with a strategy/board game twist!
  3 Comments
"ZBT -- for Action/RPG fans"
  Posted by Zilal on Friday, October 26, 2007 08:45PM
I keep forgetting about the new blog blurb (blorb?) feature. Here's Zilal's acclaimed Beginner Tutorial!
  13 Comments
"Dream Tutor: All Together Now"
  Posted by Lummox JR on Wednesday, October 24, 2007 03:47PM
Ever wonder how some games like Tanks or Scream of the Stickster can get such nice-looking wall segments? Here's the secret to their visual success.
  5 Comments
"Dream Tutor: usr Unfriendly"
  Posted by Lummox JR on Saturday, October 20, 2007 12:59PM
When a user isn't the usr, the usr the user used uses up the user's patience fixing the usr. Don't let this happen to you sir.
  2 Comments
"The Shadow Knows: Keyboard Macros"
  Posted by Ebonshadow on Wednesday, October 17, 2007 07:17PM
A BYONDscape Classic! Keyboard Macros …
  5 Comments
"Ask [an] Editor: Getting Started with BYOND"
  Posted by Gughunter on Saturday, October 13, 2007 07:56AM
[Update: The post referenced below no longer exists. But fear not! Visit http:// developer.byond.com for a nearly …
  1 Comment
"Dream Tutor: Datums Are Our Friends"
  Posted by Lummox JR on Monday, October 08, 2007 06:34PM
Are objs and mobs just not abstract enough? Discover datums, those plentiful placeholders for everything in your game from teams to stats to inventory panels.
  13 Comments
"The Man in the Icon Mask: Pickin' and Grinnin'"
  Posted by Gughunter on Wednesday, September 26, 2007 07:46PM
Okay, a lot of the facts presented in this article are no longer facts (such as the 255-color limit mentioned in the …
  1 Comment
"BYOND Player Movement"
  Posted by Shadowdarke on Friday, September 14, 2007 09:10PM
A BYONDscape Classic! Contents Introduction Controlling Movement Speed Movement Timer Movement Accumulator …
  5 Comments
"Dream Tutor: The Other Mystery Meat"
  Posted by Lummox JR on Friday, September 07, 2007 10:08PM
Every game needs an effective spam filter and good admin support, unless you happen to like players who ruin the game for everyone else. Find out how to keep the baying idiots at bay.
  3 Comments
"The Man in the Icon Mask: The Seamy Side of Icon Editing"
  Posted by Gughunter on Wednesday, September 05, 2007 06:42PM
A BYONDscape Classic! And it's by me! I should perhaps mention that when I wrote this article, I had a really, really …
  4 Comments
"Dream Tutor: What Good is the Browser?"
  Posted by Lummox JR on Monday, September 03, 2007 05:41PM
BYOND's ability to show a mini-browser and use links in text gives you a lot of options for improving your game's interface. Mastering them is actually pretty easy.
"Making skins in BYOND 4.0: Lesson 4"
  Posted by Lummox JR on Friday, August 31, 2007 01:04PM
Part four of the series that explains how to use BYOND skins
  35 Comments
"The New Book, Chapter 2 (part II)"
  Posted by Zilal on Wednesday, August 29, 2007 08:47PM
by Zilal IX. More tips X. Testing with shortcuts XI. Elements of checkers XII. Adapt this game! XIII. Polishing …
"The New Book, Chapter 2"
  Posted by Zilal on Monday, August 27, 2007 10:15PM
by Zilal Deconstruction 1: Checkers   In the last chapter, to get you programming quickly, we created a game and …
  2 Comments
"Z-Tips: Numbers on the Map"
  Posted by Zilal on Saturday, August 25, 2007 08:02PM
Another BYONDscape Classic! by Zilal Welcome back. Today I'll show you one way to represent numbers in the map …
  1 Comment
"Programming & Designing Browser Interfaces: Part Two"
  Posted by Unknown Person on Wednesday, August 22, 2007 09:45PM
UPDATED 2007-1121: The whole three-part series is complete! Each part contains links to the other two.
  2 Comments
"Programming & Designing Browser Interfaces: Part One"
  Posted by Unknown Person on Monday, August 20, 2007 08:04PM
UPDATED 2007-1121: The whole three-part series is complete! Each part contains links to the other two.
  3 Comments
"How to use BYOND's new 'Big Icon' support"
  Posted by Nadrew on Saturday, August 18, 2007 01:49PM
By Nadrew First you need to open your favorite image editor and make an image. Our example will be a 128x128 PNG image …
  3 Comments
"Making skins in BYOND 4.0: Lesson 3"
  Posted by Lummox JR on Friday, August 17, 2007 03:12PM
Part three of the series that explains how to use BYOND skins
  3 Comments
"Making skins in BYOND 4.0: Lesson 2"
  Posted by Lummox JR on Wednesday, August 08, 2007 10:12AM
Part two of the series that explains how to use BYOND skins
  13 Comments
"Making skins in BYOND 4.0: Lesson 1"
  Posted by Lummox JR on Thursday, August 02, 2007 10:22PM
Part one of the series that explains how to use BYOND skins
  16 Comments
"Basic Debugging Tips"
  Posted by Deadron on Tuesday, July 17, 2007 04:55PM
A BYONDscape Classic! Stay tuned to Dream Makers for some nifty new content later this week! Basic Debugging Tips by …
  6 Comments
"The New Book, Chapter 1"
  Posted by Zilal on Wednesday, July 11, 2007 06:15PM
The New Book by Zilal Introduction Welcome to the New Book. If you're reading this, you probably read everything I …
  8 Comments
"Z-Tips: Buttons in Statpanels"
  Posted by Zilal on Monday, July 09, 2007 06:24PM
A BYONDscape Classic! Welcome back. Today's tip will show you how to add a user-friendly button allowing users to …
  6 Comments
"The Man in the Icon Mask: The Ol' Switcheroo"
  Posted by Gughunter on Sunday, July 08, 2007 06:58PM
The Man in the Icon Mask: The Ol' Switcherooby GughunterPart OneI'm not a trained artist. But I am a guy who knows what …
  11 Comments
"Dream Tutor: Learn to Love Associative Lists"
  Posted by Lummox JR on Monday, July 02, 2007 06:10PM
Lists are one of DM's most powerful features, and associative lists even more so. Discover how to make your game ten times better by putting them to good use.
  8 Comments
"Z-Tips: Text and Background Colors"
  Posted by Zilal on Monday, June 25, 2007 06:35PM
A BYONDscape Classic! "Z-Tips" debuts with some handy pointers on how to customize the appearance of your text--and …
  3 Comments
 

 

 

Programming Help

Get Started - A quick overview of the tools available for learning to program in BYOND.

DM Guide - This is the first place you should look if you're new to BYOND's language DM. Some people call this the "blue book".

ZBT parts 1, 2, & 3 - Zilal's excellent tutorial series, teaching you the basics of how to get started writing games in BYOND.

Your First World and Step BYOND - Sample games that you can study to help you learn.

DM Reference - Handy for novice users and advanced programmers alike, this documents everything you need to know about the DM language.

Skin Reference - If you want to give your game a custom interface, this tells you what you can do with "skins" and how to work with them.

BYOND Resources - Demos and libraries you can download to help you with your creation.

Publishing Games

Publishing Games - A guide for putting your creations on the BYOND hub to share with others.

Recording Videos - If you want to find out how to make a video of your game and put it on YouTube or another site, this can get you started.

Keywords