Currently there's no way to grab a list of all players with medals.
With scores you can easily grab a list of every key with a score then loop through each one and clear all the stats. Since you can't grab a list of medal winners the best thing you can do is pull each key off the hub yourself and manually feed it into a proc which strips it of all medals.
Have GetMedal() return a list of all keys with medals if both the player and medal arguments are left blank. Since leaving the medal argument blank will pull a list of all medals for the player and leaving the player blank will pull a list of all available medals, it would make sense to have it pull a list of all players with medals when both variables are blank.
ID:95428
May 13 2010, 6:39 am
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May 21 2010, 8:40 am
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I like the idea of getting a list of all players who have earned medals, but the format you've suggested won't work; it would break existing games. Since nobody leaves the player blank and includes a medal name, the assumption is they're already using both arguments blank to get a list of medals. I'm open to this idea though if an alternative format could be found.
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