Code:
mob proc Murder() if(src.kills2 ==0) if(src.kills >=50) world.SetMedal("Murder",src) src <<"<font color=red> <center> ((( You have Unlocked 'Murder' Medal)))" world << "<font color =red>(System) Medals Information:<font color=white>[usr] has Unlocked 'Murder' Medal." src.kills2 +=1 return
|
Problem description:
No errors but the coding is messed up because it will not give the medal to the player.