Statusbars in Design Philosophy
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Ok I just wrote a statusbar lib (well, it's not that many commands, but it still counts!) that I can use to put a status on any mob just by saying STATUSLIB_SetStatus(mob). It will read it's MP and HP. and if the MMP (max MP) is 0, it ommits the MP bar, and of course the gauge fills up depending on how much of MP or HP they have (empty space is see-throught).
Now I don't know who all have played my game and seen it yet, but it looks like this:
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P is the player, the left | is the red HP bar, and the right | is the blue MP bar.
My question is, should I leave it like this, or should I do one of the following (or something totally different):
1] Make the bars smaller and go width-wise instead, and put them stacked at the bottem/top
2] Put the bars together on the left/right side.
Any suggestions would be nice ^_^
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Most players are used to horizontal bars over top of the mob fron other games though.