Flick() for /image in Feature Requests
Which wouldn't be an issue if this was supported for standard atoms
instead of some awkward /image objects and overlays converted into "appearances", whatever that even means.
I expect that's just not feasible. I'm also not sure how it'd behaved if the attached atom is really an atom - when you click on it, whose Click proc is called?
Images aren't awkward.
The only problem with images is that their capabilities are limited but being able to flick() them and having them animate to match the object they're attached to would fix this.
The very creation of an /image is awkward, you have to attach it to another atom.
Which is the same thing you're doing with the proposed ability to attach mobs.
It's like saying that turfs are bad because you have to define them *and* place them on the map.