I've been getting very lazy lately with Rador's Path, and believe me, I've noticed. Have I given up? No, but I just can't emphasize how notoriously slow I am at doing stuff. I tend to make one thing, PERFECT it, then move onto the other. It's a slow style of programming, believe me.
Anywho, work has been done, I plan on updating you further on what I have done soon enough. My main concern is getting a Player2Monster Combat system. It's not quite as easy as it sounds, because I'm creating balanced equations to work with the combat system to determine damage and the such.
Rador's Path will be nearly identical to RPG World, but a lot more graphically oriented and flexible. RPGWO was created in Visual Basic, a programming language not quite designed for creating multiplayer games. However, the creator was fantastic enough to make it happen, but the game is critically binded to the boundaries of Visual Basic's language.
Is this going to be a jock of RPGWO? No, it is not. Though it will seem like a more graphically oriented version of it, crucial ingame aspects shall set the borders between "Jocking" and taking ideas from it. I'm also taking some ideas from other BYOND-based games which I shall not mention.
More in-depth of what I aim Rador's Path's community to look like, Rador's Path is going to be a Roleplay-based game.
What does this mean?
It means that roleplay shall be deeply ENCOURAGED, but not exactly enforced. The future administration team shall set the example of great roleplay for the player population of the game. Roleplaying will be awarded for those who even an effort to attempt to roleplay.
In tribute to the encouraged roleplay, a unique storyline for Rador's Path has already been planned out by myself and my assistant(s). For one, the game will take place in an alternate reality of Earth, in which Earth the planet is known as Sietaga(Syit-Ta-Ga). The currency of this game shall go by Wahrung.
If you're smart, Wahrung is german for Currency. The plural of Wahrung is Wahrungen(German for Currencies). Trust me, effort has been put to making this game. A lot's been done, most being just foundations for future programming and systems.
So yes, I haven't left you all. Work's being done slowly. The time version 1.0 is released is still unknown unfortunately.