| Does anyone know what some good trap/monster/item ratios are for populating dungeons so that they aren't too cluttered but don't feel empty? Or is it all just kind of play by ear? I know there are ratios for generated items (IE in NetHack, appx. 16% of items are potions) but I wondered if there was a golden ratio for populations (IE 1 monster per 10 dungeon tiles, etc.). |
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