ID:111941
 
The Reviews


Voxles by Camdevis a strategic manual fantasy tabletop game! Assemble teams of 6 characters as you roll the dice and take a chance to deliver finishing blows to your opponents! Well i have only play it once and I there was not much to it i didn't understand anything and i never got around to fighting anyone.I say give it a test run with a friend and see what you can do,you never know.


ToyTanksby Oasiscircle Toy tanks a few things come to mind when I think about this game Fun and Tanks.I love they idea of blowing my friend away with a tank an thats exactly what you can do here,toy tanks has alot of power up and very nice level design.It has a Collision and Ricochet element that adds to the fun.So grab some friends or so foes and battle it out in TOY TANKS.



Casual Quest by IainPeregrine Welcome back to the world of Illuna, a small young planet with a history of strife. In Casual Quest, you and up to four other players must defend yourselves from hoards of monsters, progressing to the next wave only when every one of them is defeated. This all makes for a great game its fun and addicting i play for hours sometime without knowing it but due to its low amount of player you might have to page a few pals and get to fighting waves of monsters and become a great knight or a sneaky wizard,its up to you in Casual Quest.

Game of The Week

NEStalgia by Silk Games
Into the Forum's
This week I went into the forums of byond and here what I found.

Classified Ads
SuperAntx is looking for a Pixel Artist this week and is paying between $10-$30 per map tile set
Announcements
Tom has announced 481.1089 is now public and they are geting you the user to help find bugs so check it out.

Inside look



Eternia by KhaosParadox

What will make Eternia stand out from some of they other rpg on byond?
KhaosParadox says:
*I haven't really played many RPGs on BYOND, but I think one of the best features of Eternia will be the story-line progression. A good amount of quests in the game are non-linear, meaning that the path isn't always straight forward.
Say, on one quest, some guy tips you off to find a super cool treasure chest full of super cool gold. But, on your adventure, after beating up one of the enemies, you discover they've been enslaving young, attractive females and who knows what they're doing with them!
You could continue on your path to get lots of treasure, or go and help out the slaves.
The choice would determine the quest to follow as well as the rewards

Will i spend alot of my time grinding or questing?
KhaosParadox says:
Questing

How big is the world of Eternia? how many towns and city will there be and can we have a few names?
KhaosParadox says:
Before I explain the regions I'll explain the quest paths, since they're kind of linked.
*In Eternia you can pick your occupation, and that is its own unique quest path. What you choose at the beginning is your story to follow throughout the game. There isn't just one general story-line all players follow.
*You can either start in a clan, or an occupation. A clan is an orgnaisation of blood relatives with some cool, unique ability. One of the clans can transform into dragons, for example.
*An occupation is basically a role. The occupations are: gladiator, shaman, academy student, villager, assassin.
*So you pick a clan, or an occupation, and that decides where you start in the game world.
*There are five regions in Eternia, each one usually housing their own clan or two and an occupation.

The regions are:
*Alteros - the capital region, you could say =P. This is where the rulers of Eternia reside, and it's the most highly guarded region, as well as the richest. It's in the middle of the world map, pretty much.
*Danarium - a region that thrives on bloodshed. Think Sparta. In this region every child is trained in the ways of combat, so pretty much every villager you're going to meet is going to be able to kick some ass.
*The gladiator arena is there too, which I think is fitting. =P
*Byson - basically the trade capital of Eternia. Full of markets, one-time freelance jobs (player-created too!), and exchange of goods. This is where everything is cheap. If you want a combat slave to do your bidding, go here.
*Nostvale - the largest region in Eternia, it's going to take up a good portion of the map. Mostly made up of mountains, this region hosts many rogue organisations, villages, and anyone else that isn't affliated with Eternia's king.
*Tiladre - this region is pretty much the ghetto of Eternia. It's on the outskirts, where the land sucks, and there really isn't much food going. Because of the lack of prosperity, you'll find plenty of criminal organisations running around without much stopping them here.
*The region is governed by criminals, pretty much.
*So yeah, those are the five regions. =P
*There will be about 3 villages in each region, on average.

Everybody loves a big boss fight will we have that in Eternia?
KhaosParadox says:
*Kinda. I'm a bit strapped for cash, what with how much this is all costing, so we're having to keep the number of large sprites on a low for now. Each quest path will provide at least one "big" boss fight, though. A bunch of mini-bosses, for sure.
*And there's around 10 quest paths, so once you get through all of the content, you'll go through a good amount of big bosses. =P
When we release and generate income from subscriptions, the first priority is going to be expanding the art even more, mostly sprite-based. My goal is to release large game expansions every couple of months, and if we're low on boss fights, that'll be the main target.
*I like big boss fights too. ; )

Now gameplay how will they attack system and leveling system work?
KhaosParadox says:
*The main focus of the attack system are combos.
*Basically, players can unlock melee combos that are a string of attacks in succession, for an added bonus and sometimes an effect.
*So if you complete a quest as a fire wielder, you could unlock "super awesome fire punch"
*And when in battle, if you complete the combo, something cool could happen like your fists could turn into fire.
*For burn damage!
*The combat is real-time, and we're aiming for it to be fast paced. Unlike most MMORPGs where you click and wait, we want players dancing around eachother shooting magic and kicking heads.
*So it's more like an action game than an RPG, in terms of fighting.
*I'm not sure if that's a bad thing or not, but it'll be fun at least. =P

Is there any secrets you can share to me and my readers?
KhaosParadox says:
*Nope. ; )

The Whats New Review will be post every week so if you got a game you like to see on the next Issue you can send us a email at [email protected]
In order to play you will need the chart which is conveniently located on the hub. Right now I'm hosting and you could play against Boxcar who is logged in waiting for someone.
cool will do
Great work! Must better than the first issue. Keep up the improvements!
Nice job!
Tom Wow thanks
FYI, your posts made the front page under featured articles. Congrats :)
I know this is Great my next Review will get alot more views witch is great for the games I review
DD, a lot of people are annoyed by your posts. What is your response to this?
*TOTALLY UNBIASED OPINION*</sarcasm>
Eternia rules.
OrangeWeapons wrote:
DD, a lot of people are annoyed by your posts. What is your response to this?

F*k 'em?
Which people are annoyed by this?
Yusuke13 wrote:
F*k 'em?

Uhh, sir, I do believe there are two asterisks there. :P
OrangeWeapons wrote:
DD, a lot of people are annoyed by your posts. What is your response to this?

Well there will be another review to annoy you all next week