ID:94110
 
Keywords: 35d, dev, iso
Experimenting with more of the stuff I began with Templar's pixel projectile system in isometric mode.

I'm drawing wire-frame spheres now. But it chews up a lot of resources at the current settings (to draw the lines as lines and not a bunch of dots). The sphere is drawn up of 4.5K pixel objects and it can rotate now.

If I managed to get something that could be added to a game, I'll release it.

I came up with this after working on a spherical coordinate explorer where I could rotate pixel around a point in space via spherical coordinates.

byond engine isometric

3.5d,isometric

3.5d byond isometric

The big thing is that I can draw lines in isometric now without DrawBox limitations!

Rotating Fan:
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Each vertex draw on those spheres is a Square object. Once I figure out a reliable way to fill in those Squares with color, I can start trying to shade them.

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Here is the first attempt at shading a sphere. Looks more like a denser wireframe:
3.5d isometric byond
This will be what eats up all the resources.

Here is another attempt that works slightly better:
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This is a 3+ minute process at the moment. I'm sure there has to be a better way and a lot of Profiling will have to be done to keep it all in check. However, I'm not sure how streamlined I can make it with all this sheer volume.

I've made an option to only render the parts of the sphere facing the user.