Too much? in Design Philosophy
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I am currently testing my abilities at making a Trading Card Game, somewhat alike Yu-Gi-OH and Magic : The Gathering. Well, at least that's how it started! I'm now seriously considering finishing it and turning it into a fully-playable, published game! Now I've come across a few Design queries, and what the opinions of you avid gamers, and game creators!
At the moment there are three types of card - Monsters, Offensive Magic, Defensive Magic. Monsters are played onto the field, and used to destroy the opponents monsters so that you can hit the opponent, or used to defend you from the opponents monsters. Offensive Magic affect the Strength, Defence, or Health of Opponent's Monsters, and Defensive affect Strength, Defence and Health of your own.
Now all Magic and Monster Cards have their own "element" - Red, Blue, Green, Yellow, White, Gray, Black - which each have an advantage on one other, and a disadvatange to one other (exc. Grey)
My query is this; is it too much to then give Monsters a TYPE as well? For example, a WARRIOR type creature has an advantage of PLANT types, but a disadvantage to MAGE types? Along with elements, players would have to choose which monster to play taking both elements, and Type, into account.
Is this maybe too much? Would players get fed up with having to work out all of the advantages and disadvantages, or would it just make the game more interesting and challenging? If you would do something I have talked about differently, please tell me all suggestions!
~Ease~
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It sure adds to the strategical part of the game, which is a good thing.