Motivation - How To in Off Topic
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I've been developing my game for a while now. Probably six months; maybe more. The core is pretty much finished. One little system (which is based on one I already have finished) left to complete, but I'm running out of steam.
Once this last system is finished, its time to add all the little bits that make a game a game. Adding four dozen sets of clothing/armour. Adding a score of weapons. Thirty-odd ship types. One hundred Quests. E.t.c. The boring bits really.
How do you find the motivation to push through the last dregs of developing? I really want to see players running about in my game, giggling away as the NPC in the Inn falls over drunk rambling about a kitten-sized oven, but I can't find the push to get me up to that stage.
Any tips?
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Then you'll get the joy of pleasing your regular players, and over the next months (or years!) you will be more motivated to add new things for them, which of course will expand the size of the game and add interest for new players as well.
Just don't try to do it all at once. Remember, this isn't a boxed game, you don't need to ship the whole thing off to Best Buy, so start small and expand according to the feedback of your players.