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        <title>Fleet Street</title>
        <link>http://www.byond.com/members/Eksadus</link>
        <description>We all deserve to die.</description>
        <lastBuildDate>Sat, 05 Jul 2008 00:06:36 GMT</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>Unwritten - Version 2.00 </title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=43542</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=43542</guid>
            <pubDate>Fri, 30 May 2008 08:57:46 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Eksadus?command=view_comments&amp;post=43542#comments</comments>
            
            <description>As a result of the amount of obsessive compulsive time I poured into the development of the game, version 2 has already arrived, and much sooner than I had anticipated. I've added a plethora of equipment and enemies, enough to populate the two other continents, which are also newly added. I tweaked a bit of stuff, toned up on a few aesthetics, made another interface, which is much smaller and more easily manageable than the older one. It resembles a standard interface, save for the background being textured.&lt;br/&gt;
&lt;br/&gt;
I've also added the houses, which actually do work nicely. However, I have yet to pull an Object Saving system out of my ass that doesn't cause the world to run fifteen minutes after I execute it (and then not work), and in turn bog down my computer. If anyone would help me with that, I would greatly appreciate it, because I sure players don't want to buy a house all over again every time the world ends and comes back up.&lt;br/&gt;
&lt;br/&gt;
I also added music that plays whenever you leave and enter a town. Perhaps in the future I'll make a banner across the HUD that welcomes you to a town. :) Things that I have yet to put into the game include quests, and a forging system that coincides with the mining system. I also need to add a farming, fishing, and cooking system, all which shouldn't be very hard to do at all.&lt;br/&gt;
&lt;br/&gt;
Anywho, that's all I have to say. If you want to see a full list of features that are in the game, just go to the hub page.&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
</description>
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                <item>
            <title>Unwritten..... single player?</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=42437</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=42437</guid>
            <pubDate>Fri, 02 May 2008 15:26:04 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Eksadus?command=view_comments&amp;post=42437#comments</comments>
            
            <description>So I've been debating over whether or not to make Unwritten a single player game in the same realm as Fable, or to leave it as it is and expand upon it as an ORPG.&lt;br/&gt;
&lt;br/&gt;
If I were to go through with the single player plan, I'd have to do a major overhaul on graphics. I've got most of the engine done, so programming isn't much of an issue. In addition, I'd have to make a story that leaves room for open-ended gameplay, as well as greatly improve the legal system. All in all, version 1 would have to be pushed back to a much later date. &lt;br/&gt;
&lt;br/&gt;
I'd also keep a certain multiplayer aspect by making the arena a seperate entity as far as a game, but I'd have things carry over between the two, which opens the door to a whole world of possibiiities.&lt;br/&gt;
&lt;br/&gt;
Well, tell me what you think I should do.&lt;br/&gt;
&lt;br/&gt;
Thanks for your time.</description>
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            <title>Custom MIDI Requests</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=42320</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=42320</guid>
            <pubDate>Tue, 29 Apr 2008 17:05:48 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Eksadus?command=view_comments&amp;post=42320#comments</comments>
            
            <description>So I finally got everything together and set up my little payment system using PayPal. I'm going to give it a go-run for a week or two, and if it goes smoothly, I'll keep it. However, if the demand goes down significantly, I'll postpone it for a later date. &lt;br/&gt;
&lt;br/&gt;
More information:&lt;br/&gt;
&lt;a href=&quot;http://www.midis.michaelmcginley.net&quot;&gt;http://www.midis.michaelmcginley.net&lt;/a&gt;</description>
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            <title>v0.95 - Just a few more steps... and Composing business!</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=42164</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=42164</guid>
            <pubDate>Sat, 26 Apr 2008 15:25:54 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Eksadus?command=view_comments&amp;post=42164#comments</comments>
            
            <description>Version 1 is almost complete, after working on in for a rather long time. (the date it was added to the hub has nothing to do with the amount of time I've put into the game.) I've added many, many things, all of which I may or may not go into detail with.&lt;br/&gt;
&lt;br/&gt;
I am proud of the PvP system I've added, as well as the beginnings of my Legal System. Both are simple as of now, but I plan on expanding and building on them until they're something to behold. The current legal system is especially small, i.e. you attack a chicken and you get a Yellow Ticket, of which if you three, you get a red ticket and go to jail for a minute, and every yellow ticket you get after that leads to a red ticket (for now).&lt;br/&gt;
&lt;br/&gt;
I've also added a few NPC's to populate the towns and cities, but they're relatively purposeless. However, after I make a tutorial for newcomers, add a few more enemies, and add a few more equipment items and expand on the shops, and fix up a few bugs, it'll be safe to call this version 1.&lt;br/&gt;
&lt;br/&gt;
However, even after that, I'll still have a ways to go, with adding new things constantly, building my legal and pvp systems, and countless other tasks, so keep an eye out for updates.&lt;br/&gt;
&lt;br/&gt;
Apart from Unwritten, I've found myself composing music for different peoples' games. For a while I'll do it for free, but after I get past the first stretch, I'm going to start charging... I'll just explain it with my past forum post:&lt;br/&gt;
&lt;br/&gt;
&lt;hr&gt;&lt;br/&gt;
As for charges, I would have to start out with an initial price - let's say $1.25, multiplied by the number of songs requested, and perhaps a small additional charge for specifics, then decreased by a set amount for each day I go without meeting a set deadline.&lt;br/&gt;
&lt;br/&gt;
Something like that. :)&lt;br/&gt;
&lt;hr&gt;&lt;br/&gt;
&lt;br/&gt;
The actual topic: &lt;a href=&quot;http://www.byond.com/developer/forum/?id=632480&quot;&gt;http://www.byond.com/developer/forum/?id=632480&lt;/a&gt;&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
</description>
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            <title>Some recent screenshots</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=41880</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=41880</guid>
            <pubDate>Sun, 20 Apr 2008 13:42:41 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Eksadus?command=view_comments&amp;post=41880#comments</comments>
            
            <description>Enjoy!&lt;br/&gt;
&lt;br/&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/Eksadus/files/2008%2D04/Eksadus%2D0002/1.bmp&quot;&gt;&lt;img width=160 height=116 src=&quot;http://www.byond.com/members/Eksadus/files/2008%2D04/Eksadus%2D0002/1_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/Eksadus/files/2008%2D04/Eksadus%2D0002/2.bmp&quot;&gt;&lt;img width=160 height=116 src=&quot;http://www.byond.com/members/Eksadus/files/2008%2D04/Eksadus%2D0002/2_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/Eksadus/files/2008%2D04/Eksadus%2D0002/3.bmp&quot;&gt;&lt;img width=160 height=116 src=&quot;http://www.byond.com/members/Eksadus/files/2008%2D04/Eksadus%2D0002/3_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/Eksadus/files/2008%2D04/Eksadus%2D0002/4.bmp&quot;&gt;&lt;img width=160 height=116 src=&quot;http://www.byond.com/members/Eksadus/files/2008%2D04/Eksadus%2D0002/4_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/Eksadus/files/2008%2D04/Eksadus%2D0002/5.bmp&quot;&gt;&lt;img width=160 height=116 src=&quot;http://www.byond.com/members/Eksadus/files/2008%2D04/Eksadus%2D0002/5_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;br/&gt;
</description>
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            <title>The advent of version 1 off Unwritten is near!</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=41258</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=41258</guid>
            <pubDate>Sat, 05 Apr 2008 12:45:48 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Eksadus?command=view_comments&amp;post=41258#comments</comments>
            
            <description>In the course of my absense, I have added a plethura of new features and events, and the event of forsaking the beta phase of my game is closer to reality than it has ever been.&lt;br/&gt;
&lt;br/&gt;
When the game was purely conceptual, I knew what I wanted in my game, and I've realized the great majority of what I've had planned since the beginning. Be that as it may, there is still a great many more features to be added, but the game is very near ready to be officially called version One, and to be submitted to Byond RPG's.&lt;br/&gt;
&lt;br/&gt;
Some of the things I've added range from integral to trivial, but all of it contributes to the overall eye and player appeal I'm trying to convey. I have a day/night thing going on, with corresponding times, but I'm debaitng on whether or not to do away with the corresponging overlays. No doubt, the purpose of the times would be used for time-specific events and such. A key thing I wanted was travel by ship, which I have indeed done. What needs to be done there is the implementation of interactive travel by ship, which I am sure will come post-Version 1.&lt;br/&gt;
&lt;br/&gt;
I've smoothed out the battle system, as well as monster AI, and plan to soon add different behavioral patterns for different enemies. You know, like the degree of their rationality.&lt;br/&gt;
&lt;br/&gt;
I have also created a nice little interface. I decided to screw off the panes, and just gave myself an open pallette, and I must say, it actually looks quite nice.&lt;br/&gt;
&lt;br/&gt;
Of course, there is much more I've added, but I'm basically to the point of where I'll incessantly ramble on, but on an extremely important note, I &lt;b&gt;need&lt;/b&gt;, &lt;i&gt;need&lt;/i&gt;, someone to host my game when the time comes. I don't think my would-be players would truly appreciate the game if they were constantly raped by the severe lag, so please, someone, get with me about that.&lt;br/&gt;
&lt;br/&gt;
Apart from that, if you have any questions, just let me know, and I'll do my best to answer them.&lt;br/&gt;
&lt;br/&gt;
Thanks for your time,&lt;br/&gt;
Eksadus&lt;br/&gt;
&lt;br/&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/Eksadus/files/2008%2D04/Eksadus%2D0001/scrnshot1.bmp&quot; rel=&quot;thumbnail&quot;&gt;&lt;img width=160 height=160 src=&quot;http://www.byond.com/members/Eksadus/files/2008%2D04/Eksadus%2D0001/scrnshot1_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/Eksadus/files/2008%2D04/Eksadus%2D0001/scrnshot2.bmp&quot; rel=&quot;thumbnail&quot;&gt;&lt;img width=160 height=160 src=&quot;http://www.byond.com/members/Eksadus/files/2008%2D04/Eksadus%2D0001/scrnshot2_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/Eksadus/files/2008%2D04/Eksadus%2D0001/scrnshot3.bmp&quot; rel=&quot;thumbnail&quot;&gt;&lt;img width=160 height=160 src=&quot;http://www.byond.com/members/Eksadus/files/2008%2D04/Eksadus%2D0001/scrnshot3_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/Eksadus/files/2008%2D04/Eksadus%2D0001/scrnshot4.bmp&quot; rel=&quot;thumbnail&quot;&gt;&lt;img width=160 height=160 src=&quot;http://www.byond.com/members/Eksadus/files/2008%2D04/Eksadus%2D0001/scrnshot4_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/Eksadus/files/2008%2D04/Eksadus%2D0001/scrnshot5.bmp&quot; rel=&quot;thumbnail&quot;&gt;&lt;img width=160 height=160 src=&quot;http://www.byond.com/members/Eksadus/files/2008%2D04/Eksadus%2D0001/scrnshot5_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;br/&gt;
</description>
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                <item>
            <title>Another milestone reached</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=40457</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=40457</guid>
            <pubDate>Mon, 17 Mar 2008 07:17:04 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Eksadus?command=view_comments&amp;post=40457#comments</comments>
            
            <description>I have finally come up with a name for my current game, being careful not to choose something theme-oriented in case I decide to dramatically change a thematic element within the game, so in one moment of pure genious, I realized &quot;Unwritten&quot; was the best name for a game ever, so there it is. My &quot;Project Eksadus,&quot; is now &quot;Unwritten.&quot; =D&lt;br/&gt;
&lt;br/&gt;
Other than that, I have added a great deal, some of which being putting more detail into the map, adding shops, and adding an equipment system. And as much as I'm adding more stuff, more stuff to add becomes available to me, so the game is indeed growing at a rapid pace.&lt;br/&gt;
&lt;br/&gt;
I'm also still looking for a host, or hosts. If you're interested, don't hesitate to email me, post on the forums, or page me. Other than that, leave what you think. I'll be seeing you around.&lt;br/&gt;
&lt;br/&gt;
Eksadus.</description>
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            <title>Progress report for Project Eksadus</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=40150</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=40150</guid>
            <pubDate>Sun, 09 Mar 2008 13:39:39 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Eksadus?command=view_comments&amp;post=40150#comments</comments>
            
            <description>So, I've finally gotten a LOT done with my game, all of which you see on its &lt;a href=&quot;http://www.byond.com/games/Eksadus/ProjectEksadus&quot;&gt; hub page&lt;/a&gt;. This excites me very much, but as of now, I've no way to let others test it out without being raped by the lag, so I'm in dire need of a host, or hosts. If you're interested, leave a comment here, or email me.&lt;br/&gt;
&lt;br/&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/Eksadus/files/2008%2D03/Eksadus%2D0001/3.JPG&quot;&gt;&lt;img width=400 height=290 src=&quot;http://www.byond.com/members/Eksadus/files/2008%2D03/Eksadus%2D0001/3_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;br/&gt;
&lt;br/&gt;
Also, check out the &lt;a href=&quot;projeks.smfforfree4.com&quot;&gt;forums&lt;/a&gt;, and stay up-to-date with them. You may miss something beneficial to you.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;http://projeks.smfforfree4.com/index.php/topic,3.0.html&quot;&gt;Details on hosting.&lt;/a&gt;&lt;br/&gt;
&lt;br/&gt;
Thanks for your time,&lt;br/&gt;
Eksadus</description>
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                <item>
            <title>Project Eksadus</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=38769</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=38769</guid>
            <pubDate>Sat, 02 Feb 2008 15:19:36 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Eksadus?command=view_comments&amp;post=38769#comments</comments>
            
            <description>I have finally added a hub page for my game, known now as only &quot;Project Eksadus&quot; until I have enough done to come up with an appropriate name.&lt;br/&gt;
&lt;br/&gt;
I have scoured the internet, gathering different midis, most of them being Kansas and Dream Theater. I'll incorporate them into the game where the music would emphasise the high points.&lt;br/&gt;
&lt;br/&gt;
I've added much to the game, including a battle system, saving system, respawn system, and money. Although they are relatively primitive, they won't remain that way.&lt;br/&gt;
&lt;br/&gt;
There's not much to do or see with it yet, but I think I'll host it anyway, just to see if anybody has any suggestions.&lt;br/&gt;
&lt;br/&gt;
Anyways, busy, busy, busy right now. I'll leave off here,&lt;br/&gt;
&lt;br/&gt;
Eksadus</description>
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            <title>New Project</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=37862</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=37862</guid>
            <pubDate>Sat, 05 Jan 2008 13:07:22 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Eksadus?command=view_comments&amp;post=37862#comments</comments>
            
            <description>So I've started working on a new game. This time, I'm going to take all of the ideas I've ever had for a game, and I'm going to throw them into this one big melting pot. Yes, it might, and probably will, get messy, but in the end it will be a phenomonal game.&lt;br/&gt;
&lt;br/&gt;
So far, I'm in the very early alpha stage. I've got some icons, mainly basic turfs and obj's, an early map, and basic features, excluding character handling.&lt;br/&gt;
&lt;br/&gt;
I plan to start adding music, but I'm not sure what style to keep to, or if it should be original. I'm probably just going to scour the internet and compile good midis to use, but I don't know.&lt;br/&gt;
&lt;br/&gt;
Well, any ideas/suggestions? Send them this way.</description>
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