ID:273903
 
I know this discussion has been brought up hundreds of times before, but I just wish to personally have confirmation, is there no way to force players into using this command?

I have no idea of the intention behind what the delay does, but it just seems annoying to say the least: on a game with barely a hundred lines of programming, the network delay boosts up to around 30 even to someone who lives only a few miles from me, because I have a large-ish song that downloads at the start of the game. If I remove the song, the delay stays at 0, but I don't WANT the song removed.

People say you used to be able to macro it, if this is so, then can I not use a script file to force players into auto-executing an obscure macro?
Wondering the same, tried to force this command for all players with winset, but it doesn't seem to work.
For security reasons many client-side commands aren't possible to be called by the server. This includes everything in the .configure category, because it can be used to alter client settings and whatnot. I don't see this changing any time soon.
This is probably number 1 on the small list of things about BYOND that pisses me off.
There can be no decent level of user friendliness when your players start to lag and you have to walk them through .configuring delay back to 0.
I can understand the motivation behind creating this feature in the first place, but surely there has to be a better way. A single spurt of bad internet connectivity shouldn't result in your delay shooting up into the hundreds, and then taking several minutes to work its way back down (regardless of how short-lived the internet problem was).
In response to Nadrew
Nadrew wrote:
For security reasons many client-side commands aren't possible to be called by the server. This includes everything in the .configure category, because it can be used to alter client settings and whatnot. I don't see this changing any time soon.

The .configure delay command is now an exception to that as of a recent release--I forget which one. It doesn't seem to be in the notes.
In response to Lummox JR
Do you mean that we can use it like we wanted to? If so, can you please explain how to?
In response to Raimo
Raimo wrote:
Do you mean that we can use it like we wanted to? If so, can you please explain how to?

^

This is a very annoying issue I'd like to get fixed asap