One Piece Game in works.
But you can do your part and help me out by telling me what you guys want to see in a one piece game.
Heres a list of what's planned so far.
World Map (All the seas,islands,marine bases,towns,ect.
Grand Line (With all of the islands and towns shown so far)
Skypiea (I have a map of this so it makes things much easier)
More to come
Devil's Fruit - only obtainable by going to the Grand Line and working your ass off to find one. I was thinking of having all of the different chain quests witch I will be calling Adventures. At the end of beta I'll hopefully have all of the Devil's Fruit powers shown so far in the game with all the current abilities. Anyways I thought it would make things fair to make one chain adventure that eventually leads into the grand line randomly to people instead of everyone picking rubberman and have a million luffies running around. Give your input on this,What are your ideas?
Leveling System - For the leveling system I was thinking of going for a killing/adventures approach where one would get exp from Killing mobs and doing adventures, You should get more exp for doing it in a group (Encouraging crews!) and for Devil's Fruit you will have a different level,witch you level up from using it obviously. Ideas,Thoughts,Gimme your input.
Ship System - Now this was a tough one to think out but there's no avoiding it, It has to be a multi-tile ship system. Now for obtaining the ships. Now for this I'm not sure how I should approach it, For single people they will get small ships but for crews they will have to work together to perhaps get the money or supplies to build it.
Crew Ranking System - I believe people should be ranked in there crew,ranks perhaps 1-5 or 1-10,ect depending on how many people they have. The highest rank online at that moment should be in charge (substitute captain) And when the a higher rank or the captain comes online all the powers are given to them. This way we don't need the entire crew to be on to do stuff.
Jobs - They will be pretty important what I was thinking was to have.
Level 1 - Apprentice
Level 2 - Experienced
Level 3 - Expert
Level 4 - Artisan
Level 5 - Master
Level 5 - ~Hidden~
Navigator
Shipwright
Historian
Doctor
Cook
Bard
Now let me explain about these Jobs, I'm not 100% sure on how I'm going to do this but I'll explain what I have in my head so far.
Navigators - Will decrease the time in your log post reseting, Perhaps bonuses to ship navigation too like steering and speed.
Shipwright - Well this is obvious,Repairs and has the ability to build faster then any other job. They will also be giving bonuses to decreases ship damage taken while on board. They will also be able to find blue prints for certain "Special ships"
Historian - Historians will increase your % chance of getting treasure greatly, Not only that but the y will be able to read transcripts in ruins that could be useful *wink* *wink*
Doctor - Treats wounds,Creates antidotes,potions,Elixirs. You will be able to find medical books in ruins,towns,fishing,ect.
Cook - Well the title explains itself! They cook!
Cooks are extremely helpful as they create special food that gives buffs & bonuses to certain skills and attacks.
Bard - Bards play music! Good music at that, There songs can give buffs,put enemies to sleep,increase skill cooldowns ect.
Trade Skills -
Fishing
Woodcutting
Herbalist
Mining
(All I have so far)
Well that's all I've really come up with so far. Give me your ideas and suggestions!
I know it's a large project, I wouldn't be getting into this if I didn't know how much work I have in head of me, If I have support it will help greatly.
I know that was a long post thank you for reading through it.
Now please comment here or preferred
http://onepiecebyond.forumakers.com/index.htm
If you can please register and post it would make me a lot happier.
Posted by Elenter on Friday, March 07, 2008 08:32PM
- 0 comments
(link)
/
Keywords:
one,
piece
