ID:154400
 
Heya ^^ I havent done much coding recently, but an idea just popped into my head and I need an answer to know if its possible ^^;;;

Uhm, is it possible to make verbs so thier useable to client, but -not- show up in the verb statpanel?

Elorien
Elorien wrote:
Heya ^^ I havent done much coding recently, but an idea just popped into my head and I need an answer to know if its possible ^^;;;

Uhm, is it possible to make verbs so thier useable to client, but -not- show up in the verb statpanel?


Well, yes and no. You're looking at the 'set hidden = 1' verb setting, but the problem is that hidden verbs must be typed out in full...
In response to Spuzzum (#1)
I like to set verbs that I want to hide but still be easily accessable to go to a verb category called "hiddenverbs". I then hide the stat panel hiddenverbs, and poof! Problem solved!
In response to Greener Pastures (#2)
Greener Pastures wrote:
I like to set verbs that I want to hide but still be easily accessable to go to a verb category called "hiddenverbs". I then hide the stat panel hiddenverbs, and poof! Problem solved!

That'd be neat if it worked, but removing a stat panel does not remove a verb category -- they're two very different things.
In response to Spuzzum (#3)
Oh... ^.^ I never tested my game yet.

Is there a tutorial for how to make those bar things so you can show people their health and stuff?
In response to Greener Pastures (#4)
do this

mob
Stat()
statpanel("stats") // makes the tab "stats"
stat("health:",hp) // shows health
In response to Nebathemonk (#5)
duh I know that, I want to make a little bar, lemme show you:

 --------------------------------------
|====================== |
--------------------------------------


See what I mean?
In response to Greener Pastures (#6)
Yup. There's a demo that I made that does just that. You might wanna take a look.

<----
In response to Spuzzum (#7)
So your saying that I -can- make verbs that dont show up in the verb panel?

Sweet ^_^

Im hoping to implement a graphical emoticon system, and if I can set a verb to :) and have the face of the mob smile, then if I had to have the verb in the statpanel itd get rather full rather quick @.@ *L*

Thanks ^_^

Elorien
In response to Elorien (#8)
Elorien wrote:
So your saying that I -can- make verbs that dont show up in the verb panel?

No, I was replying to Greener Pastures about his meter question... sorry!
In response to Spuzzum (#9)
But I thought at the beginning of the thread someone said that I could with a hidden thing or something @.@ *gets all confused*

Oh well.. if I cant hide the verb, then I could prolly just turn it all into one verb that has different arguments for it for the different emotes @.@

Elorien
In response to Elorien (#10)
Elorien wrote:
But I thought at the beginning of the thread someone said that I could with a hidden thing or something @.@ *gets all confused*

Yep, if you set a verb as hidden

mob/verb/blah()
set hidden = 1

then the client will actually have to type out "blah" in full to access it. It wouldn't appear in the statpanels though.
In response to Spuzzum (#11)
Dont they have to type out the entire thing anyways?

And for this I dont think that having to type it out would be a bad thing. With differences of only oen character between some emotes, having shortcuts could get messy
In response to Elorien (#12)
Elorien wrote:
Dont they have to type out the entire thing anyways?

Nope. Hit F1 in Dream Seeker to learn about verb completion. =)
In response to Elorien (#8)
Elorien wrote:
Im hoping to implement a graphical emoticon system, and if I can set a verb to :) and have the face of the mob smile, then if I had to have the verb in the statpanel itd get rather full rather quick @.@ *L*

You might want to check out the s_smiley library and EmoteCheck demo. They check through regular say text and react to emoticons found inside. It would be a simple matter to make the mob smile instead of posting a smiley in a bubble or in the text window, once you understand the basic concept. :)
In response to Shadowdarke (#14)
True, I did look over it breifly.. Personaly though I dont really like using other peoples libraries, even if they are meant to be used ^^ I like to code it myself, so I can be sure that its consistant ^^ Nothing like going back to edit something that -should- be simple, only to find that the way its writen out isnt anything like the rest of your code @.@

Elorien
Elorien wrote:
Uhm, is it possible to make verbs so thier useable to client, but -not- show up in the verb statpanel?

There are three things you can do. If you want no verb statpanel at all, you can make client/show_stat_panel = 0.

If you want only certain verbs not to show up, you have two options. In those verbs, you can put: set hidden = 1, which will keep the verb from showing up either in the panel or in "expansion" -- that's when the player presses a space and some green words pop up on the screen showing what verbs or targets are available.

The other thing I can think of to do is put: set category = "Verbs" in the verbs you *don't* want to hide, then set client/show_verb_panel = 0. That will create a new statpanel with the verbs you don't want to hide in it, and hide the default verb panel with all the rest of the verbs in it.

Z
In response to Zilal (#16)
I did not work for me
When I set show_verb_panel = 0, it does not show ANY verb panel, default or not
Can you please gimme a better explanation?
In response to Zilal (#16)
You can also set category = null and they won't show up on the verbs panel.
In response to Foomer (#18)
Foomer wrote:
You can also set category = null and they won't show up on the verbs panel.

Heh. Took you guys long enough :P
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