Thats something that Ive been meaning to ask for awhile.. What kinda system usage do games have?
I mean, how many players can the average RPG handle before it starts to lag? What about Mob? is there a limit for animations on one screen before the client starts to chug? I could list a bunch of these questions off, but I think you get the gist ^^
Discussion point I guess, what kinda circumstances have you seen the server or client slow down under? ^_^