You already have, by using usr in Entered(). There's an argument for a reason, use it.
In addition, the way you've set up stairs is, quite frankly, going to be stupidly tedious to change, if ever you change the map. Use a more flexible system:
proc/getturf(atom/A) //return the turf that ultimately contains (or is) A, or null if not applicable if(!istype(A)) return while(A && !isarea(A) && !isturf(A)) A = A.loc if(isturf(A)) return A
Now, you can place stairs on the map, right-click on them, and change their tags and destination. So, for a pair of staircases, set the first one's tag to "stair1" and destination to "stair2", and the second one's tag to "stair2" and destination to "stair1".