ID:121572
 
http://www.moddb.com/games/elder-scrolls-v-skyrim/news/ creation-kit-coming-in-january-2012

Modding is becoming increasingly more common in games these days. Developers have caught onto the fact that not all players are not brainless kids, but creative minds that enjoy changing their gaming experience using their imagination. I think Minecraft pretty much has a lot to do with it. I'm not saying Minecraft is the first to do it ( Warcraft, Age of Empires, and I think Starcraft had editors to name a few ) but it wasn't so prevalent until recently. The success of a game where you play in a world you create yourself, instead of a static one made for you, finally sparked some light bulbs.

Everywhere you look, mod mod mod. Mod Skyrim, mod Terraria, mod Portal, mod every single thing. Even that new game Voxatron has a building feature where you can design your own levels. It's EVERYWHERE. I remember back in the day playing Pokemon Yellow and always wished I could change the sprite of my character. I didn't want my character to look like this:



I wanted him to look more like this:



But there was no way I could do that. I even went as far as trying to send them a letter in the mail telling them to give players more characters to play as. If they had just given us a way to MOD THE GAME in the first place, my character would have been an awesome undead warrior with a giant cleaver and Death Knight armor. Thanks for ruining the game, and more importantly, my childhood Game Freak.

But back to the point. Incorporating some sort of building or modding feature to your game might not be a bad idea nowadays. The modding community is larger than ever - why not appease them and give them another reason to play your game ( and spend their money ).

TL;DR Version:

LEARN FROM GAMES LIKE MINECRAFT AND SKYRIM THAT ALLOW PEOPLE TO MOD THE GAME AND USE THEIR IMAGINATION TO ENHANCE THEIR GAMING EXPERIENCE BECAUSE NOT BEING ABLE TO BE A DEATH KNIGHT IN POKEMON YELLOW WAS VERY UNPLEASANT.
I agree. It was one of the reasons why LittleBigPlanet was fun lol.
I think Oblivion could use more mods featuring elven women with horse cocks.
SuperAntx wrote:
I think Oblivion could use more mods featuring elven women with horse cocks.

I just imagined that, and am scarred for life.
Oh my. ET not trolling?
Masterdarwin88 wrote:
Oh my. ET not trolling?

I only troll on weekdays. Saturday and Sunday are my days off.
Modding is always fun, it's what actually got me started in game development. Around 2003, or 2004, my brother and I played around with modding Half-Life. I wanted something a tad more simple, so I searched around and eventually found BYOND.

Modding can keep a games community alive. Counter-Strike 1.6 is a great example, an outdated-looking game with a flourishing community.
SuperAntx wrote:
I think Oblivion could use more mods featuring elven women with horse cocks.

Why did that idea arouse me?
I remember back in 2001, I tried making a mod for Quake 1 (though already a bit of an older game at that time). :P

A Dragonball Z parody mod to put it that way. Never did get finished though and was restarted at least two times. I was far less experienced with programming when I first attempted real modding too.
Calus CoRPS wrote:
Modding is always fun, it's what actually got me started in game development. Around 2003, or 2004, my brother and I played around with modding Half-Life. I wanted something a tad more simple, so I searched around and eventually found BYOND.

It's a good way to get players to fix your game for you. Eventually, the same old Warcraft 3 PVP got boring. What did the players do? Made DotA. Problem fixed.

Minecraft's graphics were dull. What did the players do? Made texture packs and now the game looks awesome. Problem fixed.

The modding community can make your game better than what it is by taking it upon themselves to make changes as opposed to just making suggestions and relying on you to do all the work. It's a win-win situation. You don't have to do extra work to fix something, and they don't have to play a game they can't change to meet their needs.
I've always wondered how to get this trend going in the BYOND community. It'd be pretty easy - someone would just make a game that provides a fun and open-ended starting point, then release the code. Everyone would just use Dream Maker to edit it and create their own version. There's no need for level editors or in-game scripting languages, BYOND would make this pretty simple.

The idea is obviously happening already with anime games being ripped, but I think it could catch on in more respectable parts of the community too. BYOND has a lot of developers who have ideas, but don't have the time or patience to complete a project from scratch. The biggest problem is that everyone has their own, very specific idea for a game. I'm not sure how receptive people would be to modding a game if what they really want to do is create the "perfect RPG" they've been planning for 5 years.

My plan was to make a video tutorial about game development. In the videos I'd end up creating a game which would then be released for people to expand upon.
Forum_account wrote:
I've always wondered how to get this trend going in the BYOND community. It'd be pretty easy - someone would just make a game that provides a fun and open-ended starting point, then release the code. Everyone would just use Dream Maker to edit it and create their own version. There's no need for level editors or in-game scripting languages, BYOND would make this pretty simple.

BYOND-wise, I believe SS13 is a great example of this. AZA released the source code a while back, and while the Goons had access to it prior to the release, many other fans were able to implement their ideas. Now we see several impressive mods on SS13's hub. This is a game that was only getting around 10 players at a time a few years ago.

I am surprised that this hasn't caught on. I certainly plan on releasing my current project's code.
Calus CoRPS wrote:
I certainly plan on releasing my current project's code.

BYOND Football?
I wouldn't underestimate the willingness of people with grand visions to use kits. A lot of us are better storytellers than coders and designers. That's why there has been huge US-based RPG Maker communities even when there were no official English language releases available. Heck, that's why so many people come to BYOND to try to put their grand plans into motion in the first place.
That's why I been working on a game engine a couple months ago that Disky Challenge might use (which will be reusable library). An engine with a nice level editor that works with it (though one can build their own).
EmpirezTeam wrote:
BYOND Football?

Nah. Vocal_nebula is developing BYOND football. I simply allowed him to post updates on my blog.

I have been working on a project that has yet to be announced. When I see you online I will give you the general picture of what the game is.
SuperAntx wrote:
I think Oblivion could use more mods featuring elven women with horse cocks.

Yeah, pretty sure that already exists.
Calus CoRPS wrote:
Forum_account wrote:
I've always wondered how to get this trend going in the BYOND community. It'd be pretty easy - someone would just make a game that provides a fun and open-ended starting point, then release the code. Everyone would just use Dream Maker to edit it and create their own version. There's no need for level editors or in-game scripting languages, BYOND would make this pretty simple.

BYOND-wise, I believe SS13 is a great example of this. AZA released the source code a while back, and while the Goons had access to it prior to the release, many other fans were able to implement their ideas. Now we see several impressive mods on SS13's hub. This is a game that was only getting around 10 players at a time a few years ago.

I am surprised that this hasn't caught on. I certainly plan on releasing my current project's code.

BYOND doesn't have that many game developers who regularly work on different projects. It has a lot of developers who get game ideas (that aren't nearly as good as they believe them to be) and they work on the games very slowly.

These aren't the kinds of developers who are overflowing with game ideas, they just have their one idea that they focus on. It'd be nice to see BYOND users make neat, simple games and release the code so other people can make their own take on the concept. BYOND doesn't have many good game developers because, even though it's had some long-time users who appear to work on games, very few games get released and these users end up getting very little practice at game development.

I was hoping my libraries would help with this. If you make a game from scratch, then release the code, it'll take a lot of work for someone to figure out how to add things to it. But, if you use some of my libraries to make the game, anyone who is familiar with the libraries can more easily add to the game. There'd be a larger foundation to the game (larger than what DM already provides) that other developers understand.
I was never a huge fan of modding. Its fun for some games but there are some things I don't think the player should be able to change.
Enzuigiri wrote:
I was never a huge fan of modding. Its fun for some games but there are some things I don't think the player should be able to change.

I'm not sure what those things would be.
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