ID:707990
 
https://buy.guildwars2.com/

Anyone playing the beta? I have the money for it, but I'm not sure I want to spend $60 on a game I really haven't heard many reviews about. I'm pretty sure it's good, but I just wanted to hear some opinions first after the event. I'm sure they'll be popping all over the place after this weekend.

My main concern with the game was if PvP was based around gear or not. One thing that annoys me about WoW PvP is that I have good reaction time, prediction skills etc. but it makes no difference because some level 20 Twink with who knows how much damage can come through and kill me in two hits. And vice versa - after I got my character to near twink status, I was basically sawing through everything and it wasn't satisfying. It was too easy and when something is too easy the fun is taken out of it. The only time you can have a decent fight is if the person you're fighting has gear comparable to your own otherwise the fight is an automatic cake walk. However, quite a few people have told me this is not the case with GW2 so I'm happy about that.

I'll read the reviews over the weekend ( and hopefully someone here plays it too so I can hear their opinion as well ) and make a decision on whether or not to purchase it after that.
Yeah, I'll give you a run-down of stuff come Monday, as I'm on this beta session. A journalist friend of mine played GW2 briefly at Eurogamer, and it was mostly PvE focused at that point, so I kind of know what to expect there. I'm not usually a PvP kinda guy unless I have a group I'm having fun with, but I'll give it a decent go this weekend, and let you know.
Stephen for President.
Patiently awaiting the review I was promised.
In response to EmpirezTeam (#3)
EmpirezTeam wrote:
Patiently awaiting the review I was promised.

I am as well.
I went in with a mild case of buyer's remorse and came out pretty satisfied. I'd say my only major concern was I couldn't lock the camera to my mouse. Guild Wars 2 still does the standard MMO tab targeting lockon stuff which is a major drawback after playing the faster paced TERA. The dodge mechanic seemed much less useful than it was made out to be. All I ever really used it for was retreating to go heal whenever I was swarmed by enemies.

For PvP you had two modes of structured play, there was no open world PvP. The first was a sort of matchmaking mode where it's 5 vs 5 and you don't actually play as your own character. You play a maxed out version of your class dressed in either red or blue gear depending on your team. The only mode I saw was a control point mode where you get points every second for however many locations your team controls. Maps were small and generally the size of a small FPS map, had the general feel of an FPS as well. The other form of PvP, the one I spent a good chunk of time with, was World vs World PvP. In "WvW" you play as your own character with your own gear, but all players are scaled up to level 80. There are four huge maps, three of them act as a home field for each of the three servers, the fourth map is a neutral field.

The little icons in that screenshot are control points. The tents are supply outposts. The towers are small keeps with large walls and a front gate. The other towers which look like a rook chess piece are huge castles with multiple gates and huge walls all over the place, they are quite big. Anyway, each control point has a pile of supplies. The supplies are not infinite and must be replenished by (vulnerable) NPC pack mules which walk out from the supply outposts. You use those supplies to build "schematics" which are purchased from one of the vendors in your home base. The schematics contain plans for things like battering rams, catapults, and so on. Using the schematic plops down a little construction site, kinda like an engineer building a sentry in Team Fortress 2. It usually takes more supply than what you can carry to finish construction so you'll need more players to help build. Every 5 or so minutes each server is awarded points depending on what they control. You get different bonuses for racking up more points.


The only actual tracked quest(s) seemed to be a main story thread which was effected by some of the choices made during character creation. One character I made was a noble who never knew his real parents. The quest had me attending a party which was attacked by bandits, investigating said bandits, and so on. Another character I created was raised by common farm folk and was disappointed he never found his sister's body after a centaur raid. That quest line was completely different as I dealt with corrupt city guards and the sketchy circumstances of my missing sister. The writing was serviceable enough, at one point I was given an Option A or Option B choice which effected the next step of my quest chain.

Quests which weren't tracked were more or less repeating area quests. They seemed kinda like a group version of the "daily quests" found in other MMO's. You do mundane tasks to the tune of "kill enough of X until this bar fills up" rather than just "kill x." Anyone in the area can join in, you don't have to talk to any NPC's to start or complete the quest. They scale depending on how many people are participating, if enough are around a boss monster of some sort will spawn.

There's also another type of quests which are more dynamic. They pop up when the conditions are right and have the potential to effect the area. An example of this is you could wreck a bunch of stuff in a centaur camp which will trigger an event where a bunch of guards will come to assist you while you defend the area against oncoming waves of centaur attacks. If you control the point for X number of waves the centaur are defeated and the area is safe for players to walk through.

Overall there's more good than bad and if you're looking for an MMO to jump into but hate subscription fees GW2 will probably meet your needs.


In response to EmpirezTeam (#2)
EmpirezTeam wrote:
SuperAntx for President.

Fixed.

I'm surprised you said dodging wasn't useful. That was actually one of the features that had me interested when I watched a few videos of the game on YouTube. That 5v5 PvP sounds fun though - I thought the entire game consisted of those massive world vs world PvPs where there's like a 100 different dudes charging at you.

But I think what pleases me the most are the pack mules you mentioned. I have searched far and wide for a game that allowed the players to employ pack mules to do their bidding, but I never found one. Finally, a development team realized how crucial they are and implemented them into their MMORPG. My life will finally be complete when I can log into this game and interact with the NPC pack mules.
The small PvP essentially operates like a scaled down Alliance Battles match from Guild Wars. So essentially you have 3 capture points to get/hold, which accrue your team points over time, and a kill gets your team 10 points.

The pleasantry about this (and the reason I played AB in Guild Wars, but not regular PvP), is dominant strategy favours you constantly moving and flanking your opponents, and not mobbing them.

World vs World however, just looked like a giant mess to me, as I was playing a Necromancer, who didn't favour the lack of bottlenecks in a lot of the combat there.
It's too late, Stephen. You missed your chance for a review. No one cares anymore.

But no, the WvW looks like a mess to me too. I saw some of it on the Yogscast and it looked like everyone was just mindlessly tossing fireballs back and forth at each other. 100v100 PvP may sound good at first, but I think the reality of it is it's just a wild spam fest where people are just bashing their hotkeys hoping they kill something.

I like PvP, but not when it devolves into THAT kind of PvP. I want action where I have to think about what I'm doing and where I'm going, not "stand like a turret and shoot tons of fireballs into one huge cluster of enemies hoping I get a kill".
It did very much play like skill spam, yeah. A lot of the general world PvE events tend to get like that in the presence of a lot of players also.
In response to EmpirezTeam (#8)
EmpirezTeam wrote:
But no, the WvW looks like a mess to me too. I saw some of it on the Yogscast and it looked like everyone was just mindlessly tossing fireballs back and forth at each other. 100v100 PvP may sound good at first, but I think the reality of it is it's just a wild spam fest where people are just bashing their hotkeys hoping they kill something.

Yes and no. You have to take into consideration most people are still learning how to play the game. I've only played about 8-12 hours myself.

My particular class, the Guardian (kinda like a paladin but with less healing and more face smashing), was a goddamn blast to play in open 100v100 PvP. The skills I had for my greatsword (each weapon type has unique skills to go with it) were designed for group play and I made sure to dump skill points into new spells which would be beneficial to everyone around me.

Take a look at my hotbar and I'll describe what each skill does and how they work so well in WvW. The first one is basically just an auto-attack. It cycles through three melee attacks as a weak, medium, strong combo chain; it whacks whatever is in front of me.

First off I'll use skill 4, it's an ability which causes my character to leap into battle in the most awesome way possible. Then I will use skill 5, it spins up (and looks like I'm about to cast skill 4) and throws out these swords with chains attached to them. People will usually start backing up, so I use skill 2 which drops down an damage over time debuff on the ground I'm standing on. I'll then use skill 5 again, this time it pulls everyone previously hit with my sword chains back to me. Now everyone is standing on my aura of pain, so then I use skill 3 which unleashes my whirlwind of butt devastation which does area of effect damage to everyone around me.

At that point they're pretty hurt and doing their best to either retaliate or flee. From there I can either follow up with another leap combo which should be refreshed by then or if I'm about to die I'll use skill 7 which casts a protective bubble around me. All enemies are flung out of the bubble, they can't walk into it or attack me with ranged abilities. While I'm in my safety bubble I'll use skill 6 to heal, skill 8 to buff me and any allies around me to help them regenerate health faster, use f3 to put up a protective shield buff for me and my allies, f2 for an increased healing buff for me and my allies, then f1 for increased damage for me and my allies. Then I'll unleash my holy combo again to finish off any stragglers.

It was a very good way to leap behind the front line to kill casters or just leap into the front line to soften up all the heavy armor guys. Works great with Guardians using a hammer as they have an ability which drops a ring around them and prevents enemies from running away.
Pack mules and now whirlwinds of butt devastation? Why haven't I bought this game yet?

I was mainly referring to situations like this ( skip to 6:32 ):



It seems like it's tolerable until you get like dozens of people on your screen at the same time. There was literally like 5 fireballs crashing into the ground every second. That particular instance didn't look very skill based to me, and Lewis was only able to hit someone like 2 or 3 times before getting nuked to smithereens. I think if I get the game, I might skip WvW altogether, or just get the hell out of there once one of these nuke parties breaks out.
Yeah, people do seem to act like lemmings when in large groups. Though, like I said earlier a lot of people only had two days to learn how to play the game and they wont get another chance to play until the next beta a month from now.

There are a lot of people waiting to start dedicated WvW guilds which focus on big group coordination. I imagine it would be a lot easier to siege a castle when people are able to communicate over Ventrilo.