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        <title>Enigmaster2002's site</title>
        <link>http://www.byond.com/members/Enigmaster2002</link>
        <description></description>
        <lastBuildDate>Wed, 19 Jun 2013 04:28:02 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>Don't wanna pester...</title>
            <link>http://www.byond.com/members/Enigmaster2002?command=view_post&amp;post=188008</link>
            <guid>http://www.byond.com/members/Enigmaster2002?command=view_post&amp;post=188008</guid>
            <pubDate>Fri, 06 Aug 2004 18:51:39 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Enigmaster2002?command=view_comments&amp;post=188008#comments</comments>
            
            <description>Didn't really want to make an entire topic about it, but would someone mind reviewing my libraries? =P</description>
        </item>
                <item>
            <title>Calling Move() through another obj...</title>
            <link>http://www.byond.com/members/Enigmaster2002?command=view_post&amp;post=172402</link>
            <guid>http://www.byond.com/members/Enigmaster2002?command=view_post&amp;post=172402</guid>
            <pubDate>Mon, 17 May 2004 14:51:59 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Enigmaster2002?command=view_comments&amp;post=172402#comments</comments>
            
            <description>I've got little RC cars, and I was wondering how I'd call its Move() proc using src's move data while they're &quot;driving&quot; it.&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt;    Move()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.isdriving)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/inventory/rccar/R &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;                R.Move(???)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt; 0
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;</description>
        </item>
                <item>
            <title>Turn on a dime? I think not.</title>
            <link>http://www.byond.com/members/Enigmaster2002?command=view_post&amp;post=153335</link>
            <guid>http://www.byond.com/members/Enigmaster2002?command=view_post&amp;post=153335</guid>
            <pubDate>Sat, 15 May 2004 17:12:59 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Enigmaster2002?command=view_comments&amp;post=153335#comments</comments>
            
            <description>I was coding along on Racer Euphoric's racing game, when he hit me with a question I have no solution to. His game uses cars that are from the full side view when moving east/west(64x32), and one tile &quot;back&quot; and &quot;front&quot; views when going north/south. His question was, &quot;How are we going to make these turn? I don't want them just snapping into the next position.&quot;. He wants to add drifting and such, which also can't function without a solution to this.&lt;br&gt;
&lt;br&gt;
Any ideas?</description>
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                <item>
            <title>Assign infinity?</title>
            <link>http://www.byond.com/members/Enigmaster2002?command=view_post&amp;post=172434</link>
            <guid>http://www.byond.com/members/Enigmaster2002?command=view_post&amp;post=172434</guid>
            <pubDate>Tue, 11 May 2004 12:23:32 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Enigmaster2002?command=view_comments&amp;post=172434#comments</comments>
            
            <description>I've got a lame shop or two in my game, and I was wondering... how would I assign infinite cash to the moderators? I imagine this has to be done through an error or intentional oversight in a mathematical equation, but how?</description>
        </item>
                <item>
            <title>Odd runtime.</title>
            <link>http://www.byond.com/members/Enigmaster2002?command=view_post&amp;post=172451</link>
            <guid>http://www.byond.com/members/Enigmaster2002?command=view_post&amp;post=172451</guid>
            <pubDate>Sat, 08 May 2004 21:09:38 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Enigmaster2002?command=view_comments&amp;post=172451#comments</comments>
            
            <description>I didn't think this was an actual BYOND bug, so I posted it here instead of in BYOND bugs.&lt;br&gt;
&lt;br&gt;
BYOND(339.869) BUG: failed to read icon file 'table&amp;gt;&lt;br&gt;
&lt;br&gt;
Total: 1' from cache (0 bytes written on Sat May 08 16:51:37 2004)&lt;br&gt;
&lt;br&gt;
What does that mean?</description>
        </item>
                <item>
            <title>Kinda dumb question regarding savefiles.</title>
            <link>http://www.byond.com/members/Enigmaster2002?command=view_post&amp;post=172457</link>
            <guid>http://www.byond.com/members/Enigmaster2002?command=view_post&amp;post=172457</guid>
            <pubDate>Sat, 08 May 2004 14:05:46 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Enigmaster2002?command=view_comments&amp;post=172457#comments</comments>
            
            <description>Does the associated extension matter when outputting savefiles? Could I use just any old one- to three-letter extension I felt like using (save from obvious problems that may occur, like using .dll or .exe)?</description>
        </item>
                <item>
            <title>A game host's address var.</title>
            <link>http://www.byond.com/members/Enigmaster2002?command=view_post&amp;post=172475</link>
            <guid>http://www.byond.com/members/Enigmaster2002?command=view_post&amp;post=172475</guid>
            <pubDate>Thu, 06 May 2004 07:49:11 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Enigmaster2002?command=view_comments&amp;post=172475#comments</comments>
            
            <description>I've got a few questions on what value a world host's IP address takes in certain situations, and I appreciate any help.&lt;br&gt;
&lt;br&gt;
What value does it take when...&lt;br&gt;
...the key of the person hosting the world logs in?&lt;br&gt;
...the host logs in with another key besides the one they're hosting on?&lt;br&gt;
...the host logs into a world being hosted by them on Daemon?&lt;br&gt;
...the host closes the port with at least one other player in the world? Also, in this case, what value does the port take?</description>
        </item>
                <item>
            <title>Spyware everywhere... I'm surrounded...</title>
            <link>http://www.byond.com/members/Enigmaster2002?command=view_post&amp;post=188348</link>
            <guid>http://www.byond.com/members/Enigmaster2002?command=view_post&amp;post=188348</guid>
            <pubDate>Mon, 03 May 2004 12:25:30 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Enigmaster2002?command=view_comments&amp;post=188348#comments</comments>
            
            <description>I can't get rid of it! Shortly after I got on the computer yesterday afternoon (my younger brother was playing prior), I got bombed with ad windows. Right around 150 of them before the Close Group function kicked in, then I had to keep doing that for about five minutes. I ran an Ad-Aware scan, it found about 400 new objects (It's found absolutely zero ever since I've had it), and that stopped the ad window bombing, but now I'm getting a new ad or install-on-demand window every five minutes. I ran Norton, it found about 40 malware/adware objects, deleted most of em, I edited the rest out of the registry and manually deleted the rest myself. Still ad windows every five minutes. I run Ad-Aware a hour later. 200 new objects, and I've been routinely scanning and deleting crap, each time turning up another 200 or so objects, and more stuff I have to remove myself. It's bogging down Internet Exploder like nuts, it took me ten minutes to load the forum page because &quot;it&quot; was downloading it's next cycle of ads.&lt;br&gt;
&lt;br&gt;
To the point: Ad-Aware and Norton 04 are doing nothing more than denting an exponentially increasing annoyance, any suggestions?</description>
        </item>
                <item>
            <title>Verb panels.</title>
            <link>http://www.byond.com/members/Enigmaster2002?command=view_post&amp;post=135647</link>
            <guid>http://www.byond.com/members/Enigmaster2002?command=view_post&amp;post=135647</guid>
            <pubDate>Wed, 28 Apr 2004 21:06:04 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Enigmaster2002?command=view_comments&amp;post=135647#comments</comments>
            
            <description>If possible (or not already provided, heh), we should be provided an option to force the verb panels to display X amount of columns, instead of how it's done automatically (however that may be), and also to control alphabeticizing of the verbs, so we can choose the original format of:&lt;br&gt;
&lt;br&gt;
A verb B verb&lt;br&gt;
C verb D verb&lt;br&gt;
&lt;br&gt;
Or an &quot;alternate&quot; format of:&lt;br&gt;
&lt;br&gt;
A verb C verb&lt;br&gt;
B verb D verb</description>
        </item>
                <item>
            <title>Is it in their inventory?</title>
            <link>http://www.byond.com/members/Enigmaster2002?command=view_post&amp;post=172545</link>
            <guid>http://www.byond.com/members/Enigmaster2002?command=view_post&amp;post=172545</guid>
            <pubDate>Mon, 26 Apr 2004 03:22:45 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Enigmaster2002?command=view_comments&amp;post=172545#comments</comments>
            
            <description>How would I construct an if() statement to check if an object is in someone's inventory without defining the person with the inventory?&lt;br&gt;
&lt;br&gt;
Delete_Stuff()&lt;br&gt;
for(var/obj/O in world)&lt;br&gt;
if() continue // ?&lt;br&gt;
del(O)</description>
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