Death proc. in Developer Help
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The following code will always flick the death state, subtract the life and perform the requested operations in the UpdateLives() proc, but the rest of it only works intermittently. There is one player1spawn per room, and client.eye is set to the middle of the room.
mob/proc Death() flick("die",src) src.lives -= 1 src.UpdateLives() for(var/turf/player1spawn/Q in view(src)) src.loc = Q src.invincible = 1 src.overlays += /obj/invincible1 src.nomovingdamnit = 1 walk(src,4,2) sleep(11) walk(src,0) src.nomovingdamnit = 0 sleep(40) src.overlays -= /obj/invincible1 src.overlays += /obj/invincible2 sleep(25) src.overlays -= /obj/invincible2 src.invincible = 0
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