I couldn't reply to my other post... in Developer Help
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I stumbled upon range and orange just a bit ago, but even using that causes some odd deletion patterns. I can't get it to delete every object within one square of it.
obj/missile icon = 'tiles.dmi' icon_state = "missile" density = 1 Bump(obj/O) for(var/obj/Q in range(1,O)) del(Q) del(src)
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The problem is that the missile is deleting itself, cutting the proc short. Instead of del(Q) I'd put in this line:
Lummox JR