Turn on a dime? I think not. in Design Philosophy
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I was coding along on Racer Euphoric's racing game, when he hit me with a question I have no solution to. His game uses cars that are from the full side view when moving east/west(64x32), and one tile "back" and "front" views when going north/south. His question was, "How are we going to make these turn? I don't want them just snapping into the next position.". He wants to add drifting and such, which also can't function without a solution to this.
Any ideas?
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