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ID:173669
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walk() and player input.
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ID:173669
Dec 1 2003, 4:54 pm
Enigmaster2002
How would I use walk() to move a player where I want them to be, but at the same time prevent any movement input from them via the arrow keys/numpad?
#1
Dec 1 2003, 6:21 pm
Hedgemistress
client/Move()
if (condition) return 0
return ..()
condition being whatever prevents them from moving.
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if (condition) return 0
return ..()
condition being whatever prevents them from moving.