A question about savefiles. in Developer Help
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I made a command in my game where you can block a certain user's text from ever being displayed on your screen, but I don't know how to create a new savefile on the client's end with world/New() to store the blocked users, so they can unblock them later and etc. Any help?
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Look up Import() and Export() in the reference for information (and an example) about client-side savefiles.