Is there a way to exclude certain mobs from commands that involve them? IE:
Hi(mob/M in world)
M << "[src] says: Hi!"
Cause I have a lot of verbs that work this way, and I also have cars, which are defined as mobs. I dont wanna put the line:
if(istype(M,/mob/Car))
return
in every verb.
ID:174201
Sep 19 2003, 8:25 am
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In response to Wanabe
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Instead of adding Cancel, just set the input() to be "as anything|null":
var/mob/T=input("Who to say hi to?") as anything|null in whatever Then you'll get a Cancel button, and you'll be able to press Escape to cancel the dialog box. |
Create a new list like this:
then add people to the list
then of course add cancel, get rid of your self and do the rest
so it should look like this:
well at least it should there are other methods, but i cannot think of one since it is sort of late and i havnt done any thing with byond in a month or two, Oh and instead of manually removing the stuff to do with the person clicking it, look up the Continue proc (open dream maker, press f1 click on topic then type in Continue)