turf/Click() the_walk(usr,src) //calls a proc, for the user that clicked and the turf they clicked.
turf/proc the_walk() //the above proc sleep(usr.walkspeed) //sleeps for aslong as your walkspeed go_step() //calls another proc go_step() //alright... having problems walk_to(usr.walkamount,src) //it doesnt ever move you. it's supposed to move you by your walkamount. o,o;
There are two, both implementing the A* algorithm. I'd use Theodis', as it's the better one. BYOND's built-in system is good for simple paths, but A* is still far, far superior.
On this place called "the internets" we have these magical sites called "Google" and "Wikipedia" at our disposal with just the push of a few buttons. Use them.