None relivent
Problem description:
One icon (64x64) in my game decided to act very oddly earlier.
Believe me when i say, all i did was add a couple of frames to an icon, change the delay/and set it to repeat. That was it. But this is when the trouble started.....
The icon displayed the wrong icon_state on the map, yet showed the correct icon_state in the map editor (at the side in the obj & turf tree) before it was placed.
Compiling and going into the game... the animation flicked between all icon states in the icon file! and when checking the icon_state of the object to make sure it was the correct one, it was! Yet it showed something totally opposite.
After removing all icons from the file in question (leaving only one possible state), it continued to show one distorted version of icon that was not even in the files anymore.....
I tried a Clean Compile of course, removing all icons and such in my BYOND CACHE folder..... nothing seemed to solve it.
Much deleting and removing of the same icon file later, and it seems to have gone away..... for now. I have no explination for this. I'm concerned if this suddenly shows up in other icons files, as i really did nothing to solve it, it just sort of fixed itself.
I'm not sure where to post this, as i have nothing to give BYOND to "replicate" this issue. But thought id mention it here, incase someone else had got this issue too. I have never had an issue like this before ever, but then ive only been using v470 of BYOND for the past two days so....
Otherwise, try leaving that icon_state nameless in the icon file, while the other icons have names. This proved some success in a scenario where I had a similar problem to yours.