ID:1336973
 
What is the status on this?
Side-tracked at the moment last I heard, mostly ready aside from issues with sound handling.
Ahh, if it's so close than you guys need to crank it out! It could make BYOND so much more popular.
I think the sound issue they're having is non-trivial to resolve, but they're working on other stuff at the moment from what I can tell.
would be nice to set it up so that I can distribute my game on Indie DB without the byond installer :P
Not trying to start anything. But isn't Flash considered outdated technology now? And aren't there large groups of people dedicated to basically getting rid of it while a lot of websites are moving to HTML 5?

A Flash client would have been good about 5 years ago.
In response to The Magic Man
The Magic Man wrote:
Not trying to start anything. But isn't Flash considered outdated technology now? And aren't there large groups of people dedicated to basically getting rid of it while a lot of websites are moving to HTML 5?

A Flash client would have been good about 5 years ago.

I agree that Flash is kind of old news; however I won't go against the idea of more options for BYOND.
HTML 5:
- still only a candidate recommendation (their plan is to have a stable recommendation by the end of 2014, a year and a half from now)
- less functionality than flash
- many browsers only partially support it at the moment
- a lot of people aren't even using the latest browser versions, further reducing average HTML 5 support
- different browsers will have significantly different HTML 5 bugs and performance issues


Browser support and the overall stability of the standard were significantly worse a few years ago.
In response to Tag Youre Pregnant
Sure, I wont disagree that BYOND could use some help right now. But I'm not entirely sure if Flash was the right way to go, not this late on anyway.

But we'll have to wait and see.
In response to The Magic Man
You do realize that HTML5 isn't a web standard yet, right? Flash still has a few more years to go.
In response to Magnum2k
Magnum2k wrote:
You do realize that HTML5 isn't a web standard yet, right? Flash still has a few more years to go.

Build for the future. It's better to support what's coming up over what's going away.

I think more general improvements to BYOND itself are the right idea. Spending time on the core before adding another client with another set of problems to solve and support headaches just makes sense when you're dealing with limited resources (which is always)
In response to MagicMountain
MagicMountain wrote:
Build for the future. It's better to support what's coming up over what's going away.
How many websites do you see that have more HTML5 games than Flash games? Not many, right? There's a reason for that: Flash has a lot more functionality, it's 5x more stable, and it's not difficult to convert Flash to HTML5. I'd rather use what I have now rather than "building for the future" in this particular case.
The whole point is moot, there's already a flash client in progress. Nobody's going to toss that out and start on something different unless it absolutely won't work.
In response to Magnum2k
I've actually played a few HTML5 games, some of them are a lot more impressive than what I see from most Flash games. One of them was a fully functional online RPG that you could have easily mistaken for a BYOND game.

Also apparently, the newest version of Runescape is built on HTML5.

http://media.tojicode.com/q3bsp/ You can also play Quake 3 due to HTML5.

http://www.adityaravishankar.com/projects/games/ command-and-conquer/ Here is Command and Conquer in HTLM5.

http://www.unlok.ca/wayward/ Here is a Roguelike survival game in HTML5.

http://browserquest.mozilla.org/ Fully functional MMO that looks like a BYOND game though servers are not always up.

I don't know about you guys, but most of these look a lot more impressive than any game I've seen made in Flash.
I'm not sure what exactly you're trying to prove, but I'll just leave this here.
In response to Magnum2k
Magnum2k wrote:
I'm not sure what exactly you're trying to prove, but I'll just leave this here.

Flash is unsupported on Android and IOS. HTML5 is the standard that people are migrating to.



Secondly, is it correct, Nadrew, that the flash client is just that, a client? Meaning, we will have to have the user connect to a server in order to play? Won't this unnecessarily cut off single-player games from flash portals, which will largely be the most in line with content that is the most popular on those portals?
In response to Ter13
I have a Samsung Galaxy S4 and I can run Flash just fine.
In response to Ter13
The statement regarding the client being a thin client is correct, you will need to get the user to connect to a BYOND server to play. The client doesn't contain code to actually run DMBs a la DreamSeeker.
In response to Magnum2k
Magnum2k wrote:
I have a Samsung Galaxy S4 and I can run Flash just fine.

Again, it's unsupported. That means that no new patches, security updates, etc. Ever for that platform. That's a really, really bad thing when you are going to talk about releasing a game.

Plus, it has to be explicitly installed by the user for any device running Jellybean or higher. That means your userbase is not only put in danger of hijacking by malicious applications, but also limited to the group of people with the inclination/technical know-how to install flash. Some carriers' firmware won't even permit it because it's an unsigned application, so if you have AT&T or Verizon, you may have to root your phone in order to install it, which is a violation of the EULA for your device, and in some parts of the world, illegal.

If you can't have a one-click deployment on a mobile platform, you are simply not going to be successful.

Honestly, it seems less trouble to modernize and adjust to the new standard than hang on to yesterday's VM.
In response to Ter13
Ter13 wrote:
Plus, it has to be explicitly installed by the user for any device running Jellybean or higher.
Incorrect. My phone came with Adobe Flash pre-installed.

Some carriers' firmware won't even permit it because it's an unsigned application, so if you have AT&T or Verizon, you may have to root your phone in order to install it, which is a violation of the EULA for your device, and in some parts of the world, illegal.
I have AT&T and my phone is not rooted.

In any case, the conversion to HTML5 I'm sure is not that difficult, as Adobe already have tools that can convert Flash to HTML5.

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