ID:122517
 
Keywords: dmide, ide, screenshots
Screenshots:


Happy New Year! I know I'm late but the year is still new as far as I'm concerned. I've been working on DMIDE and things have been going well. Stephen has begun helping out with the project effort, he rewrote the DMEnvironment class and the File Tree. Audeuro continues to help me with my JFlex problems which never seem to stop and somehow we were able to fix the Multistrings that were broken due to the new code editor created using RSyntaxTextArea. I've left a couple of screenshots up there, and if you think you can find it DMIDE is somewhere in google code with a download :).

EDIT: About the release. Let's put it this way, I plan to release at version 1.5.0 and we are currently at version 1.4.95 (95 because I've been stalling with the versions).
Looks really interesting, nice work! (:
Glad your working on something like this, it could really be beneficial, I hope Tom/BYOND supports this as an alternative to the current DM editor (so long as it works well.)
I cant wait for you all to finish. I'm really looking forward to this
+1
I just want to let you know I am very upset with you >:|
I'm not sure what is expected of the compiler to allow it to integrate with other programs, but I can't help but think you'd have been better off getting Notepad++ to work with the DM compiler.

I still haven't seen anything about icon, map, and interface editors. Do you have them yet?
Forum_account wrote:
I'm not sure what is expected of the compiler to allow it to integrate with other programs, but I can't help but think you'd have been better off getting Notepad++ to work with the DM compiler.

I still haven't seen anything about icon, map, and interface editors. Do you have them yet?

I have a DMI reader here. I'll probably just get a library for the pixmap editor though.
It seems like those other editors are where the bulk of the improvements will come from and they'll be where the bulk of the custom code is. It's good to hear that you're making progress but it's strange that you're at version 1.4 and can't support most of the necessary file types. Realistically, the code editor is only 5-10% of the IDE so even if that part is 80% complete you still have a long way to go.
Forum_account wrote:
It seems like those other editors are where the bulk of the improvements will come from and they'll be where the bulk of the custom code is. It's good to hear that you're making progress but it's strange that you're at version 1.4 and can't support most of the necessary file types. Realistically, the code editor is only 5-10% of the IDE so even if that part is 80% complete you still have a long way to go.

Actually I've had to redo this editor a few times. And the code editor is pretty much what I'm focusing on because it's pretty much the core of development. While developing the code editor I've been creating different interfaces and classes that could also be used for the other editors as well. Hopefully the other editors will come easier. Currently I'm trying to get AutoComplete done and I periodically jump over to the DMI editor and work on that :)
ExPixel wrote:
the code editor is pretty much what I'm focusing on because it's pretty much the core of development

The code editor might be where users spend most of their time but it's not where you'll spend most of your development time. The textbox control you're using handles a lot of the details for you, I don't think you'll be as lucky for map or interface editors.
Forum_account wrote:
ExPixel wrote:
the code editor is pretty much what I'm focusing on because it's pretty much the core of development

The code editor might be where users spend most of their time but it's not where you'll spend most of your development time. The textbox control you're using handles a lot of the details for you, I don't think you'll be as lucky for map or interface editors.

The code editor put me through a lot of trouble. At least with the map editor I can do things the way I normally would a game and I'm pretty comfortable with that. And with the interface editor I had something in C# which should be easy to implement in Java :)
Any plans of auto-tile feature in the map editor?
FIREking wrote:
Any plans of auto-tile feature in the map editor?

If there's enough demand for such a thing.
Hmm not sure if you've thought of it but you should make keyboard shortcuts for the most used parts of code e.g if, else, return. stuff like that.
GreatFisher wrote:
Hmm not sure if you've thought of it but you should make keyboard shortcuts for the most used parts of code e.g if, else, return. stuff like that.

I've never seen a single IDE that does anything like that, lol.
Just thought it would be convenient for the user.
Is it really that much work to type "if" on your own? Lol.
Just thought it might save the user a little time and make the task a little less tedious sorry for making a suggestion.
effort put into anything relating to auto-tile will be energy well spent. most byond games are lacking a visual appeal to attract modern gamers. that first impression will keep people coming back. auto-tile is essential for this, and has been around since final fantasy 2!