ID:151345
 
Well I am going to make projectiles and some of them are larger than the others while some are smaller. I was just wandering if there is a good approach to this besides just checking every mob within a set distance for every projectile. That may be necessary though for this but I plan to use pixel projectiles so yeah that may cause problems. Anyway does anyone have a good idea on how to tackle this?
BUMP. I would still love some suggestions, I have switched over to pixel projectiles and now I need a way to handle large collisions.
Just look at how the cannon works in forum_account's library example.
In response to OrangeWeapons (#2)
OrangeWeapons wrote:
Just look at how the cannon works in forum_account's library example.

I looked at that but that fact that it used mobs kind of threw me off I guess.
block() whenever the projectile's position changes