| Kozuma3 wrote: > Alathon wrote: > > Kozuma3 wrote: > > > Be it from the internet or your BYOND files, it could contain …
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| Truseeker wrote: > 1. Why all the rage D4RK3? > 2. Wait, Alchemist had administration? > 3. I wonder if someone got a …
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| Yut Put wrote: > BeignetLover wrote: > > @Yut Put > > I'm a fast learner. At first, I thought pillow shading was a …
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| Yut Put wrote: > Vrocaan wrote: > > A2J2TIWARI wrote: > > > I didn't know you are this great artist! :o > > > > > > I …
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| Jmurph wrote: > Do have a color count for that? It looks like a good 16 bit beat em up style. 20 colors
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| Bcruz111 wrote: > hello epic game maker, > > i really like your game, i am trying to learn how to write my own hack and …
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| YoMama, 99, Pixel, ImagePixel, Legendary.
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| Forum_account wrote: > It's not redundant. I can't verify how useful this feature would be, but DM's slowness is …
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| Forum_account wrote: > Tom wrote: > > The hub has some blocks on excessive paging (I think around 20 users). It also …
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| Timebroken wrote: > If I recall correctly, compiling your game saves every file, but I too would like a shortcut for …
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| Tom wrote: > Tom resolved issue with message: DreamMaker now has tabs for open windows (although you can't dock them …
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| Inventore wrote: > I remember that I wasn't carrying items, then I asked my friend that was playing with me and he said …
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| Iobject wrote: > Yes, because unlike most of us, I want to try and help byond. > > The thread was locked indeed, but …
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| Gi Money wrote: > Hi there, > Lately I've been messing around with the designing of a player's stats. > Let's take some …
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| http://www.lowing.org/fonts/ Courier New Courier
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| EmpirezTeam wrote: > Right here. That's nowhere near helpful. Worse than his description of the game.
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| Multiverse7 wrote: > By the looks of it, your program is going to be super awesome! It is truly pioneering to be able …
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| Forum_account wrote: > Yep, all you have to do is this: > > > var/Label/label = new("window", "label", client) > …
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| Kidpaddle45 wrote: > Spelling mistakes would be my last thing i'd handle,I don't even speak english,I speak …
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| Apparently I always have news.
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| CauTi0N wrote: > How do you do it? I click the speech bubbles in the right and nothing happens. > > I feel like …
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| Anthonytyran wrote: > I wish this update was putting all games online... because i want naruto dance of the lotus to be …
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| I would have done that with another language but the HTML used in the reference isn't consistent, I guess I could get …
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| No that's just 2D made to look 3D, and even then those games are really slow. BYOND will never go 3D at this point.
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| FIREking wrote: > Any plans of auto-tile feature in the map editor? If there's enough demand for such a thing.
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| HaxRp wrote: > The first two pictures are pictures of previous updates. .As u can see in one picture, the icon is 32x32 …
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| Woah there. Byond can't handle atoms that are not the same size as world.icon_size well withou pixel movement but it …
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| Kaigne wrote: > ExPixel wrote: > > Enzuigiri wrote: > > > This > > > > Working on it :| > > Lier Lies^
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| That's up to the developer.
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| Tafe wrote: > This might get a bit successfull if you complete it. hope you finish it. > > sell it, more then to give …
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| Ryuk25 wrote: > SilkWizard wrote: > > Yes, after being written up in PC Gamer magazine this month I'm in desperate need …
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| Darker Legends wrote: > Release eeeet! I've actually been releasing demos left and right on the Saloon getting …
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| Kidpaddle45 wrote: > When we came on BYOND.We all started at his rank,we all used a source and called it our own,we all …
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| Darker Legends wrote: > Any chance of custom colors? There are definitely going to be custom colors for the code …
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| Oasiscircle wrote: > @ExPixel: Does running out of fuel also make the whole instance lag? > Because mine started to lag …
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| "Copyright © 1998-2000 Dantom"
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| El Wookie wrote: > THAT DOESN'T EVEN MAKE SENSE Mmhmm.
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Jul 9 2012, 1:33 am