Laser in Design Philosophy
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What would be the best way to program (not code :) ) a laser that goes in a stream. Any ideas? I was thinking on laser that walks using the built in walk proc an leaves a trail of lasers behind. I am not really sure how to get a next one is created in front of method working.
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Using the other method you'd have to create the laser at each step and then see if you can move it to the next space. If not, you've got yourself a collision.
I'm not really sure what else you wanted to discuss.