Descriptive Problem Summary:
Numbered Steps to Reproduce Problem:
Code Snippet (if applicable) to Reproduce Problem:
Large DM Project - 400 DM code files, many icons, quite an extensive object tree (SS13 project)
Expected Results:
Full compile
Actual Results:
Occasionally, especially when the system is under load from other applications, DM will hang when trying to compile and crash out with a not responding error.
Having bugs causes this to occur much more frequently.
Does the problem occur:
Every time? Or how often?
At least once a day.
In other games?
N/A
In other user accounts?
Yes, other dev team members are expressing the same issue.
On other computers?
When does the problem NOT occur?
I really can not narrow down a specific scenario. It is rather random.
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit
http://www.byond.com/download/build to download old versions for testing.)
This is a continual issue although the newer BYOND version seems to be slightly better about this.
Workarounds:
I can't say. I personally feel as if the compile program is buckling trying to compile such a large project and the OS thinks it is trapped in a non-responsive state. Perhaps the compile process needs to sleep occasionally on very large projects?