| Support for M4 and M5 is pretty standard nowadays, at least in games. Buttons beyond those usually have to be mapped …
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| Two pointers per object in the world is a lot more memory than a list containing one pointer per relevant object in the …
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| It's still a library. GCC and MSVC come with copies of that library. Clang does not. I assume Lummox is using MSVC, …
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| You can do this in 515. flags = parent_type::flags | METAL EDIT: Damn, I got beaten to the punch
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| It's not a bug, just like it's not a bug that different algorithms that produce the same result can perform …
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| "Unpleasant" is a matter of opinion, regardless of how many other people agree or disagree. I also notice that …
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| Well, if you see the point of a built-in one, I guess I don't have to worry about posting the stupid workaround …
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| Is there anything particularly unusual about the way contents is implemented? I know objs and mobs are stored …
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| I'm not sure what SendMaps() has to do with it? But you're right, if implemented as a proc, that problem is entirely …
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| Can you? I was trying earlier and it wouldn't let me. Perhaps it only blocks it if it's followed by a hyphen. Anyway, …
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| You don't have to change the actual plane values of the objects on each Z-level if you use FLOAT_PLANE. However, over …
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| Yep. In general, a projection matrix defines how to convert 3D coordinates in some space into 2D coordinates on a …
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| Could also be used to simplify defining bitflags, though ideally it would also be possible to reset the counter to use …
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| Linux is only supported for the server, for the record. You can't officially play BYOND games on Linux. It's possible …
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| That's still limited to 4GB. Certainly better, but no replacement for 64-bit.
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| Not especially important, but SS14 is not made in Unity. It's in its own custom engine.
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| click_catcher is not built-in. That's part of SS13's code.
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| Currently, it seems that when multiple atoms are Bump()ed by the same movement, the Bump()s occur in descending order …
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| In announcements, Lummox explained why he's adding it for strings, and basically said "Why not add it for lists too?" …
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