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        <title>F0lak's site</title>
        <link>http://www.byond.com/members/F0lak</link>
        <description></description>
        <lastBuildDate>Wed, 19 Jun 2013 21:18:58 +0000</lastBuildDate>
        <language>en-us</language>
    
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            <title>rip</title>
            <link>http://www.byond.com/members/F0lak?command=view_post&amp;post=879547</link>
            <guid>http://www.byond.com/members/F0lak?command=view_post&amp;post=879547</guid>
            <pubDate>Fri, 20 Jul 2012 08:54:27 +0000</pubDate>
            
            <comments>http://www.byond.com/members/F0lak?command=view_comments&amp;post=879547#comments</comments>
            
            <description>totes a minecraft rip</description>
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            <title>The Mighty Hath Fallen</title>
            <link>http://www.byond.com/members/F0lak?command=view_post&amp;post=723986</link>
            <guid>http://www.byond.com/members/F0lak?command=view_post&amp;post=723986</guid>
            <pubDate>Fri, 04 May 2012 23:33:10 +0000</pubDate>
            
            <comments>http://www.byond.com/members/F0lak?command=view_comments&amp;post=723986#comments</comments>
            
            <description>Join in the RP event tonight on Hazordhu to help track down the killer of the mighty king of Settal, and be a part of the political upheaval in the leaderless kingdom of Settal as a new leader comes to fruition!</description>
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            <title>Version 6 is here!</title>
            <link>http://www.byond.com/members/F0lak?command=view_post&amp;post=708987</link>
            <guid>http://www.byond.com/members/F0lak?command=view_post&amp;post=708987</guid>
            <pubDate>Fri, 27 Apr 2012 17:13:25 +0000</pubDate>
            
            <comments>http://www.byond.com/members/F0lak?command=view_comments&amp;post=708987#comments</comments>
            
            <description>Greetings fans and readers.&lt;br&gt;
&lt;br&gt;
Today I come to you with fantastic news. &lt;a href=&quot;http://www.byond.com/games/f0lak/hazordhu&quot;&gt;Hazordhu II&lt;/a&gt; &lt;a href=&quot;http://hazordhu.com/forum/viewtopic.php?f=5&amp;t=320&amp;p=1034#p1034&quot;&gt;Version 6&lt;/a&gt; has been released. For the past few weeks we've been working the bugs out of the new pixel movement and interaction interface, and we've gotten it to a stable and safe-to-play version! Yaay!&lt;br&gt;
&lt;br&gt;
The current build of the game features the update to pixel movement, a new control interface, and a few new clothing items to even further allow you to look unique and immerse you in the world around you. Returning players will also notice that Orcs and Humans both have towns around their spawns. These are here to encourage role-play and allow players to hop right into roles without needing to focus as much on building.&lt;br&gt;
&lt;br&gt;
So, I bid you. Come one, come all. Be a part of &lt;a href=&quot;http://www.byond.com/members/Deathguard&quot;&gt;&quot;An RP game with a community that actually seems pleasant&quot;&lt;/a&gt;</description>
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            <title>Corrupt Map Data</title>
            <link>http://www.byond.com/members/F0lak?command=view_post&amp;post=708883</link>
            <guid>http://www.byond.com/members/F0lak?command=view_post&amp;post=708883</guid>
            <pubDate>Fri, 27 Apr 2012 15:30:46 +0000</pubDate>
            
            <comments>http://www.byond.com/members/F0lak?command=view_comments&amp;post=708883#comments</comments>
            
            <description>Whenever I try to run Hazordhu with a map update I get a message saying &lt;tt&gt;BYOND Error: corrupt map data in world file&lt;/tt&gt;. I'm wondering what the causes of this are, and how to resolve the issues. My superfantasticallyhuge new cave network depends on this! D:</description>
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            <title>Doodle Scenery</title>
            <link>http://www.byond.com/members/F0lak?command=view_post&amp;post=632647</link>
            <guid>http://www.byond.com/members/F0lak?command=view_post&amp;post=632647</guid>
            <pubDate>Fri, 06 Apr 2012 10:46:23 +0000</pubDate>
            
            <comments>http://www.byond.com/members/F0lak?command=view_comments&amp;post=632647#comments</comments>
            
            <description>I'm just fiddling around with making something that has a &quot;low budget&quot; feel, but still looks decent. I did this in about 20 minutes just jerking around in MS Paint. Sexy, right?&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://s89.photobucket.com/albums/k216/Folak/?action=view&amp;amp;current=scenetest2.png&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://i89.photobucket.com/albums/k216/Folak/th_scenetest2.png&quot; border=&quot;0&quot; alt=&quot;Photobucket&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
It feels kind of cartoon-y and comic-book-y what with the colouring not being in the lines. I kind of like it.</description>
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            <title>Public Release</title>
            <link>http://www.byond.com/members/F0lak?command=view_post&amp;post=502974</link>
            <guid>http://www.byond.com/members/F0lak?command=view_post&amp;post=502974</guid>
            <pubDate>Tue, 13 Mar 2012 17:56:22 +0000</pubDate>
            
            <comments>http://www.byond.com/members/F0lak?command=view_comments&amp;post=502974#comments</comments>
            
            <description>Hello, BYOND. Today I'm letting you all know about a game Kaiochao and I did up in a days time. Our goal was to 'power-dev' through a new project in a day and see what we could come up with. This is the result of that labour. Granted, we have touched it up over the last few days and polished it into a more presentable game, but I think we've still put in around 24 hours of actual work between the two of us.&lt;br&gt;
&lt;br&gt;
Moving on to the actual game. Players are ARC fighters, fighting for the Republic against the Seperatist vulture droids. The controls are simple, W to accelerate, S to slow down, A and D to turn, and Spacebar to fire your blasters. (We have functionality for the mouse to be used for steering and shooting, but that was removed until we can figure out why certain inputs aren't registering).&lt;br&gt;
&lt;br&gt;
There is still more that we'd like to do with it, but we figured we may as well let the community take a look at it in the mean-time.</description>
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            <title>What exactly does BYOND do with mouse control when under stress?</title>
            <link>http://www.byond.com/members/F0lak?command=view_post&amp;post=493840</link>
            <guid>http://www.byond.com/members/F0lak?command=view_post&amp;post=493840</guid>
            <pubDate>Mon, 12 Mar 2012 09:21:16 +0000</pubDate>
            
            <comments>http://www.byond.com/members/F0lak?command=view_comments&amp;post=493840#comments</comments>
            
            <description>I'm just wondering what exactly BYOND does to limit mouse response time, when and why it does this, and if there is a way to over-ride this (what I'm guessing is a) fail-safe.</description>
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            <title>101 invisibility isn't included in range()?</title>
            <link>http://www.byond.com/members/F0lak?command=view_post&amp;post=472231</link>
            <guid>http://www.byond.com/members/F0lak?command=view_post&amp;post=472231</guid>
            <pubDate>Fri, 09 Mar 2012 07:30:59 +0000</pubDate>
            
            <comments>http://www.byond.com/members/F0lak?command=view_comments&amp;post=472231#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/find_obj()&lt;br&gt;  &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/invis/o &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; range(5, usr))&lt;br&gt;    world &amp;lt;&amp;lt; o&lt;br&gt;&lt;br&gt;obj/invis/invisibility = 101
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
So, apparently objects with 101 invisibility are exempt from the range() proc. I would expect this behaviour from view and oview, but I expected range to ignore all visibility (luminosity, opacity, invisibility). It performs as expected if the obj's invisibility is set to 100, but not at 101.&lt;br&gt;
&lt;br&gt;
Is this a bug, or some behaviour I don't really understand?&lt;br&gt;
&lt;br&gt;</description>
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            <title>Loop Labels</title>
            <link>http://www.byond.com/members/F0lak?command=view_post&amp;post=406664</link>
            <guid>http://www.byond.com/members/F0lak?command=view_post&amp;post=406664</guid>
            <pubDate>Wed, 29 Feb 2012 16:22:33 +0000</pubDate>
            
            <comments>http://www.byond.com/members/F0lak?command=view_comments&amp;post=406664#comments</comments>
            
            <description>What are everyones thoughts on using labels for loops and breaking/continuing using those labels? I know that goto is stayed away from (afaik because most people don't know how to use it properly). Is the same animosity attached to loop labels?&lt;br&gt;
&lt;br&gt;
Here's an example of where I'm using it in some code...&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
&lt;span class=&quot;dmcomment&quot;&gt;// This is used to generate edges on turfs as a workaround for layering in SIDE_MAP format&lt;/span&gt;&lt;br&gt;DIR_LOOP:&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(d &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; L)  &lt;span class=&quot;dmcomment&quot;&gt;// d is a direction, L is a list of directions&lt;/span&gt;&lt;br&gt;        t = get_step(src, d)&lt;br&gt;        &lt;span class=&quot;dmcomment&quot;&gt;// For turfs&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(isturf(src) &amp;amp;&amp;amp; t &amp;amp;&amp;amp; !istype(t, type))&lt;br&gt;            new_edge(d)&lt;br&gt;&lt;br&gt;        &lt;span class=&quot;dmcomment&quot;&gt;// For other atoms&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(t &amp;amp;&amp;amp; !istype(t, type))&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/atom/a &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; t)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(istype(a,type))&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;continue&lt;/span&gt; DIR_LOOP&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                    new_edge(d)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;</description>
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            <title>Control Schemes</title>
            <link>http://www.byond.com/members/F0lak?command=view_post&amp;post=406593</link>
            <guid>http://www.byond.com/members/F0lak?command=view_post&amp;post=406593</guid>
            <pubDate>Wed, 29 Feb 2012 16:04:01 +0000</pubDate>
            
            <comments>http://www.byond.com/members/F0lak?command=view_comments&amp;post=406593#comments</comments>
            
            <description>The control interfaces in games these days covers pretty much anything you can possibly imagine. I was just wondering what kinds of control interfaces people find best in certain genres and certain game styles (ie: 2D vs 3D) if any.&lt;br&gt;
&lt;br&gt;
My thoughts are that as long as the controls make sense and are easy to pick up then you've got a solid scheme going.</description>
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