Hazordhu II: Be a Booze-hound! in Hazordhu II
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Greetings fans and readers! I'm here to talk about some of the things that have been added to Hazordhu since my last blog post a week ago.
First things first, we've been tackling bugs as always. Our last update took care of all of the known bugs, and now we're sitting on a stable and almost bug-free version. Granted there are still a few very minor ones, but they've all been fixed for today's update, which is the main topic of this blog post!
In my last post I was talking about the group system. That's been perfected, so now if the leader leaves the group or recreates their character (ie: Permanently dies) group ownership is handed over to the next highest ranking member. Another interesting change is that subscribers are now able to hide their identity by wearing a hood. As long as they whisper when they talk, nobody can tell who they are.
And now, on to the goodies! Todays update features a long-standing request for the game that everyone is excited about! Alchohol! The creation of alchohol will be limited to subscribers only, however all players will be able to partake in some of the good drink, if they can get their hands on some. The system includes several features of alchohol from real life, such as slurred speech, hiccups, loss of motor skills, vomiting, passing out, and -if you drink too much- death. We will feature two types of alchohol in the release: Beer and Wine, both brewed in barrels. Each one has unique properties, such as wine healing some health with beer giving a small temporary strength buff. The King is even going to be hosting a feast when this update is released (around noon today) to celebrate this new concoction devised by the castle cook.
The update features a few other small additions and bug fixes, including some new commands for NPC's and some small combat additions, including combat dummies attacking back, allowing players to practice their active defenses.
I hope to see you all there! And Happy Drinking!
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