Hazordhu II: Pixel Movement in Hazordhu II
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Hello, roleplayers. I'm here to let you all know about Hazordhu's coming update.
For those of you unfamiliar with Hazordhu II, it's a role-play game set in a medieval fantasy world. Players find themselves in a completely player-developed sandbox land where everything around them is shaped by themselves and other players.
This coming update will include a lot of cool new things. The biggest of which is implementation of BYOND's new pixel movement system. A lot of the game will remain the same, but some core changes will have to take place to accommodate this, such as to the building system. Currently, players build objects on the tile they stand on. Since pixel movement more or less ignores tile-by-tile restrictions, players will now click and drag items to a tile they're on or in range of, and the item will snap to tiles as the player drags them around, showing them exactly where it will be build. Items that can be picked up will simply be created directly under the player, and some items still will be able to be pushed around once placed to add some diversity to the home.
Another cool change is that many animals will now follow a herd AI. They will follow a male member of the herd known as the alpha male. If the alpha male dies, or an animal gets lost or otherwise separated from the herd they will search until they find a new herd (or die).
Finally, we've limited many of the more sophisticated items and structures to members of groups, to give them more of an impact in-game, and to give the game a more dark-ages feeling. But don't fret! There have been many new structures and items added for groupless players to have fun with, such as wooden shields, more weapons, and new adobe structures.
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