Joined: May 22 2004

Home page

Hazordhu III coming soon


May 15 2013, 3:55 pm
Hey, I just wanted to say that I love HAZ2, and was wondering if you could help me out. For some reason, all my other friends can connect fine, but I can't connect at all. Did I get banned for something? Please get back to me.
Feb 10 2013, 11:13 am
I need to get in contact with you somehow. I lost one of my sources that you worked on with me, and I'm curious if you by chance still have it. Page me or something when you get the chance.
Oct 13 2012, 4:36 am
FOlak i can talk to you please in page
Oct 12 2012, 3:43 am
All right, just thought I'd wait till I had your permission or whatever lol. Cuz I respect your work and all. But the question is, when do you plan to publish your SG game? I know you probably got bugs to deal with after some update to HazII, I mean I posted about the Canteen issue so that's one bug, but the reason why I'm asking is because I've always liked your SG game, I always preferred it over SGO, even long before Angey quit and Kells stepped in ruining it even more.

In my opinion, while comparing your game to SGO,

1. Your rings are 100x better.
2. Your NPCs are 100x better.
3. I don't remember using the gate much in your game, so I can't rate it much, but I'm sure its better than SGOs.
4. Your ships, compared to the ships Master put in and the ships they continued to use, as well as the ships in the Rips, your ships are 100x better than all of them. Yeah, sure they were a work in progress but they were quite literally BETTER. I mean, you hit gold with those ships, Master or anyone else couldn't grasp it right.
5. The Capture system are 100x better, despite the fact that SGO could never get theirs in.
6. Icons and Mobs are 100x better.

Point is, F0lak, if your SG game and SGO were up, the hubs, hosted, and such. I'd choose yours everyday, any day, all the time, over SGO. And being that SGO and ToP are no longer up, nor can I find ToP's forums anymore, I believe your SG game would struck gold on players being as how better it is. And no, I would never call your game a Rip, that be stupid because it ain't one. Which is why I like it even more than SGO.

I'll keep going if I have to to convince you of how great your SG game is, man, :P
Oct 11 2012, 7:49 pm
Feel free to mention it here. I'm not hiding anything.

[See all] [Login to shout]

F0lak's Favorite Games

Use a pick-ax and bombs to dig tunnels and build scaffolding to traverse the caves. Be careful, you'll never know what ...
by IainPeregrine | Sep 18 2010
A fast paced, casual, multi player action game with a little RPG touch
by Calus CoRPS | Dec 19 2008
Tags: maze
So you think you can draw?
by Xooxer | Sep 7 2006
Tags: chat
Still the greatest chat program on BYOND!
by Fantasie Productions | Jan 19 2010
A multiplayer RPG based on my novel in the making ,"Fantasie"
by Calus CoRPS | Jan 15 2010
Tags: casual, isometric
Isometric sandbox building game, where the player creates and destroys various blocks.
Role-play a fantasy life in this medieval RPG set in a completely player-developed world!
by Silk Games | Apr 16 2009
A unique MORPG inspired by the gameplay of classic console RPGs
by F0lak | Sep 30 2010
Become a member of an elite team of ninja in this addictive ninjatastic adventure!
by F0lak | Dec 2 2012
The team is back in this action-packed sequel!
by Forum_account | Feb 29 2012
A playable demo created with the Pixel Movement library.
by F0lak | Jan 19 2010
Tags: fangame
Fight as a Clone Trooper to save the galaxy from the Seperatists!
Fight as a Clone Trooper to save the galaxy from the Seperatists, in space!
by Oasiscircle | Feb 20 2011
Tags: action, casual, pvp, tanks
Battle against your friends in vector-based battlefields!

F0lak's Favorite Resources

by Forum_account | Nov 14 2011
Tags: hud
An easy way to manage screen objects.
by Lummox JR | Dec 7 2008
Tags: art, icons
A library for manipulating icons and colors
by F0lak | Jul 21 2010
Tags: isometric
A small demo of a few things BYOND Isometrics are capable of.
by Forum_account | Dec 1 2011
Tags: macros
A library for handling keyboard input.
by Forum_account | Aug 25 2011
Tags: mouse
Provides a way to get pixel-precise mouse coordinates.
by Forum_account | Jan 27 2012
Tags: overlays
An easy way to manage and manipulate overlays.