The compile-time limitations are still 65535, however, the runtime limit is now something like 16,000,000 (I think, I'm not sure of the exact number off the top of my head).
The compile-time limitations are still 65535, however, the runtime limit is now something like 16,000,000 (I think, I'm not sure of the exact number off the top of my head).
Why the delay in compile-time meeting up with run-time?
The compile-time limitations are still 65535, however, the runtime limit is now something like 16,000,000 (I think, I'm not sure of the exact number off the top of my head).
Why the delay in compile-time meeting up with run-time?
Mostly because the compiler is hard to modify in that regard, but partially because there's no valid reason to be hitting those limits at compile-time. If you need that many things in the game at compile-time you're doing something wrong.