| Ah yes, "Hide ads if you are a byond member" was unchecked!
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| Severed Entertainment wrote: > legitly really good books though, cool story bro.
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| If anyone deserves a membership, its Jemai1. He's really smart and knows a lot about programming. He helped me write …
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| GalacticGoober wrote: > None of these responses are in any way helpful and I am completely calm, just a bit confused on …
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| Hello! I would simply like to know, which type of movement control do you prefer in action RPG's, where you need 4 …
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| Hah. Also yes, renaming and deleting should be added. Title of this post? Should be renamed!
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| I would just like to express my appreciation for the developers improving BYOND, the IDE, the pager / client. Great job!
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| SuperAntx wrote: > Ah, you're right. While I like the idea of a check_can_enter() proc, it really seems like it's just …
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| Kaiochao wrote: > The DM Guide is outdated. The Reference is not at all. The sound entry needs to be updated to say …
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| put an icon_state in it called "blank"
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| Jump point seems to be the best, amazingly fast on spiral mazes. Here's a comparison http://imgur.com/a/alFZX The jump …
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| A.T.H.K wrote: > I like it too, I just don't see much revenue coming from it, as we don't have many "serious games" :( …
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| Tom wrote: > Yeh, if we decide to close the project we will make sure that there is a graceful transfer so that games …
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| heapsort sounded the coolest
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| King_LiOnZ wrote: > Time to send a C&D order. I looked it up and BYOND isn't even a trademark belonging to anyone …
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| A simple keyboard library
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| Hmm, yeah it takes the same amount of time on the old version, I guess I'm just not used to this. I need to just get …
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| The conversion (close enough) is speed = world.tick_lag * 30 If FPS is 60, then tick_lag is 0.16, that times 30 is ~5 …
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| light/effect() can be re-written to use a technique known as "recursive shadow casting" to make this library virtually …
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| Tom wrote: > The way I look at it is that people should worry about their own games, making them the best they can and …
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| Kaiochao wrote: > Oops, it was recently updated. It's now "Search" with a magnifying glass, in the Friends tab. I see …
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| There's really no instantaneous feedback when getting an update. It alerts you that you have an update, then you click …
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| In the opacity demo, you use this to accomplish shadow casting: effect() //original opacity var/list/L = list() …
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| Small update, but I'm writing my own modular light engine which improves even more upon the speed of this one, and …
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| Just discovered that changing the "Show:" to Active sorts it by number of players. Not extremely clear.
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| It seems like there could be a much more elegant way of displaying information that is more long-lasting. For example, …
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